<?xml version="1.0"?>
<NEL_LIGO_PRIMITIVE_CLASS>

	<!-- Alias resolution 
		Alias are coded on 32bits, the upper part
		of the alias is assigned by static configuration 
		for each primitive file.
		The lower part is generated by world edit.
		This ensure uniqueness of alias across any
		primitive.
		The standard configuration is set to 20 bits dynamic
		and 12 bits static (4096 files and 1 million alias by
		file)
	-->
	<ALIAS_DYNAMIC_BITS BIT_COUNT="20"/>
	<!-- The file that contains the index for each
	     primitive file.
		 This index is used to build the static part of the alias.
	-->
	<ALIAS_STATIC_FILE_ID FILE_NAME="file_index.cfg"/>

	<!-- **** CONFIG FOR RYZOM **** -->

	<!-- Root primitive -->
	<PRIMITIVE CLASS_NAME="root" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="path" TYPE="string" VISIBLE="true"/>
		<!-- <DYNAMIC_CHILD CLASS_NAME="test"/> -->
		<DYNAMIC_CHILD CLASS_NAME="place_folder"/>
		<DYNAMIC_CHILD CLASS_NAME="flora"/>
		<DYNAMIC_CHILD CLASS_NAME="micro_life"/>
		<DYNAMIC_CHILD CLASS_NAME="assets"/>
		<DYNAMIC_CHILD CLASS_NAME="fauna"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_manager"/>
		<DYNAMIC_CHILD CLASS_NAME="tribe"/>
		<DYNAMIC_CHILD CLASS_NAME="kami_manager"/>
		<DYNAMIC_CHILD CLASS_NAME="audio"/>
		<DYNAMIC_CHILD CLASS_NAME="region"/>
		<DYNAMIC_CHILD CLASS_NAME="continent"/>
		<DYNAMIC_CHILD CLASS_NAME="place"/>
		<DYNAMIC_CHILD CLASS_NAME="pvp_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="dynamic_system"/>
		<DYNAMIC_CHILD CLASS_NAME="dynamic_region"/>
		<DYNAMIC_CHILD CLASS_NAME="nogo_point_list"/>
		<DYNAMIC_CHILD CLASS_NAME="depositzone_list"/>
		<DYNAMIC_CHILD CLASS_NAME="ecotypezone_list"/>
		<DYNAMIC_CHILD CLASS_NAME="objectives"/>
		<!-- ADDED BY BEN: helpers for pacs landscape generation -->
		<DYNAMIC_CHILD CLASS_NAME="pacs_helpers"/>
		<DYNAMIC_CHILD CLASS_NAME="missions_editor"/>
		<DYNAMIC_CHILD CLASS_NAME="infos_rep"/>
		<DYNAMIC_CHILD CLASS_NAME="property_rep"/>
		<DYNAMIC_CHILD CLASS_NAME="script_rep"/>
		<DYNAMIC_CHILD CLASS_NAME="state_machine_list"/>		
		<DYNAMIC_CHILD CLASS_NAME="plot"/>
		<DYNAMIC_CHILD CLASS_NAME="squad_template"/>
		<DYNAMIC_CHILD CLASS_NAME="spire"/>
		<DYNAMIC_CHILD CLASS_NAME="user_model_list"/>
		<DYNAMIC_CHILD CLASS_NAME="custom_loot_tables"/>
	</PRIMITIVE>

	<!-- the alias class, used by all other class that need persistent aliases-->
	<PRIMITIVE CLASS_NAME="alias" TYPE="alias" AUTO_INIT="true" DELETABLE="false" VISIBLE="false">
	</PRIMITIVE>

	<!-- Simple plot -->
	<PRIMITIVE CLASS_NAME="plot" TYPE="point" R="255" G="0" B="255" A="255" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
	</PRIMITIVE>

<!--	Dyn state machine
-->
	<PRIMITIVE CLASS_NAME="state_machine_list" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FOLDER"/>
		</PARAMETER>
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="state_machine"/>
	</PRIMITIVE>


	<PRIMITIVE CLASS_NAME="state_machine" TYPE="node" R="0" G="128" B="128" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="MANAGER"/>
		</PARAMETER>
		<PARAMETER NAME="ai_manager_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->		<PARAMETER NAME="trigger_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="fauna_region"/>
		</PARAMETER>

		<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
			<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//"/>
			<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//root"/>
			<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
			<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//root//infos_rep"/>
			<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH=".."/>
		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="state"/>
<!-- Changed by Simon.
		<DYNAMIC_CHILD CLASS_NAME="state_event_handler"/>
-->
	</PRIMITIVE>


	<PRIMITIVE CLASS_NAME="state" R="255" G="0" B="0" A="128" TYPE="zone" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="STATE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<!-- For now, fauna don't have AI profile-->
		<!--		<PARAMETER NAME= "ai_movement"			TYPE="const_string"	VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
												<COMBO_FILES CONTEXT_NAME="default"	
												PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> </PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="state_event_handler"/>
	</PRIMITIVE>
	<!-- state event handler -->
	<PRIMITIVE CLASS_NAME="state_event_handler" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$event$">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="EVENT"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
	</PRIMITIVE>
	<!-- action zone -->
	<PRIMITIVE CLASS_NAME="action_zone" TYPE="zone" R="128" G="128" B="128" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="ACTION_ZONE"/>
		</PARAMETER>
		<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
		</PARAMETER>
	</PRIMITIVE>

	<!-- event handler action -->
	<PRIMITIVE CLASS_NAME="event_handler_action" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false" >
<!--		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$action$_$parameters$"/>-->
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$action$"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="EVENT_ACTION"/>
		</PARAMETER>
		<PARAMETER NAME="weight" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
		<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/action_type"/>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
		<DYNAMIC_CHILD CLASS_NAME="action_zone"/>
	</PRIMITIVE>

<!--	Dyn state machine
-->


	<PRIMITIVE CLASS_NAME="missions_editor" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>

		<DYNAMIC_CHILD CLASS_NAME="mission_tree"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="mission_tree" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="mission_giver" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="giver_primitive" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="mission_title" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="mission_description" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
		
		<PARAMETER NAME="mono_instance"		TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="run_only_once"		TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="replayable"		TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="need_validation"	TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="audience"			TYPE="const_string" VISIBLE="true" FILENAME="false" LOOKUP="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="solo"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="group"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="guild"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="solo"/>
		</PARAMETER>
		<PARAMETER NAME="not_in_journal"	  TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="auto_remove_from_journal" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="mission_category"		TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="player_replay_timer" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="global_replay_timer" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="automatic"			  TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="not_proposed"		  TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="parent_missions"	  TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="non_abandonnable"	  TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="fail_if_inventory_is_full"	  TYPE="boolean" VISIBLE="true"/>

		<PARAMETER NAME="phrase_auto_menu"	  TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="mission_icon"		TYPE="string" VISIBLE="true"/>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<STATIC_CHILD CLASS_NAME="pre_requisite" NAME="pre_requisite"/>
		<STATIC_CHILD CLASS_NAME="variables" NAME="variables"/>
		
		<DYNAMIC_CHILD CLASS_NAME="step"/>
		<DYNAMIC_CHILD CLASS_NAME="step_dyn_chat"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_fail"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_retry"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_continue"/>
		<DYNAMIC_CHILD CLASS_NAME="step_ooo"/>
		<DYNAMIC_CHILD CLASS_NAME="step_any"/>
		<DYNAMIC_CHILD CLASS_NAME="step_if"/>
		<DYNAMIC_CHILD CLASS_NAME="step_failure"/>
		<DYNAMIC_CHILD CLASS_NAME="step_crash"/>
		<DYNAMIC_CHILD CLASS_NAME="step_player_reconnect"/>
		<DYNAMIC_CHILD CLASS_NAME="jump_to"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="pre_requisite" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
	
		<PARAMETER NAME="require_skill/min_level/max_level" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="require_character_age" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="require_max_player_id" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="require_mission_done" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="require_mission_not_done" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="require_mission_running" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="require_mission_not_running" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="require_wearing_item" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="require_own_item" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="require_title" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="require_faction/fame" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="require_guild_membership" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="require_guild_grade" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="require_team_size" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="require_brick_knowledge" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="require_season" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="require_encyclo_thema" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="require_encyclo_thema_neg" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="require_event_faction" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>


	<PRIMITIVE CLASS_NAME="variables" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		
		<DYNAMIC_CHILD CLASS_NAME="var_integer"/>
		<DYNAMIC_CHILD CLASS_NAME="var_creature"/>
		<DYNAMIC_CHILD CLASS_NAME="var_item"/>
		<DYNAMIC_CHILD CLASS_NAME="var_race"/>
		<DYNAMIC_CHILD CLASS_NAME="var_sphrase"/>
		<DYNAMIC_CHILD CLASS_NAME="var_sbrick"/>
		<DYNAMIC_CHILD CLASS_NAME="var_quantity"/>
		<DYNAMIC_CHILD CLASS_NAME="var_quality"/>
		<DYNAMIC_CHILD CLASS_NAME="var_npc"/>
		<DYNAMIC_CHILD CLASS_NAME="var_group"/>
		<DYNAMIC_CHILD CLASS_NAME="var_faction"/>
		<DYNAMIC_CHILD CLASS_NAME="var_place"/>
		<DYNAMIC_CHILD CLASS_NAME="var_text"/>
		<DYNAMIC_CHILD CLASS_NAME="var_special_item"/>
<!--		<DYNAMIC_CHILD CLASS_NAME="var_skill"/>
		<DYNAMIC_CHILD CLASS_NAME="var_species"/>
		<DYNAMIC_CHILD CLASS_NAME="var_title"/>
-->	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_integer" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $value$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="value" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_creature" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $creature_sheet$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="creature_sheet" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_item" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $item_sheet$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="item_sheet" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_race" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $race$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="race" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_sphrase" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $sphrase_sheet$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="sphrase_sheet" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_sbrick" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $sbrick_sheet$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="sbrick_sheet" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_quantity" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $quantity$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="quantity" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_quality" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $quality$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="quality" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_npc" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $npc_name$ ($npc_function$)"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="npc_function" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_faction" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $faction_name$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="faction_name" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>
	
	<PRIMITIVE CLASS_NAME="var_group" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $group_name$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="group_name" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_place" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $place_name$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="place_name" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_text" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $text$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="text" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="var_special_item" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$var_name$ = $item_sheet$"/>
		<PARAMETER NAME="var_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="item_sheet" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="req_skill_level" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="properties/values" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="item_action" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="phrase_item_name" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="no_drop" TYPE="boolean" VISIBLE="true"/>
	</PRIMITIVE>

	<!-- *************************************** -->
	<!-- ************** Structure ************** -->
	<!-- *************************************** -->

	<PRIMITIVE CLASS_NAME="step_base" TYPE="node" AUTO_INIT="true" DELETABLE="true"  NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<!-- this pseudo property just to tag 'step' nodes -->
		<PARAMETER NAME="step_tag" TYPE="boolean" VISIBLE="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="objective_step" TYPE="node" PARENT_CLASS="step_base">
		<PARAMETER NAME="hide_obj" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="overload_objective" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="roleplay_objective" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
	</PRIMITIVE>

	
	<PRIMITIVE CLASS_NAME="step" TYPE="node" PARENT_CLASS="step_base">
		<STATIC_CHILD CLASS_NAME="actions" NAME="post_actions"/>
		<STATIC_CHILD CLASS_NAME="mission_objectives" NAME="objectives"/>
		<STATIC_CHILD CLASS_NAME="actions" NAME="pre_actions"/>
	</PRIMITIVE>
	
	<PRIMITIVE CLASS_NAME="step_ooo" TYPE="node"  PARENT_CLASS="objective_step">
		<STATIC_CHILD CLASS_NAME="actions" NAME="post_actions"/>
		<STATIC_CHILD CLASS_NAME="mission_objectives" NAME="objectives"/>
		<STATIC_CHILD CLASS_NAME="actions" NAME="pre_actions"/>
	</PRIMITIVE>
	
	<PRIMITIVE CLASS_NAME="step_any" TYPE="node" PARENT_CLASS="objective_step">
		<STATIC_CHILD CLASS_NAME="actions" NAME="post_actions"/>
		<STATIC_CHILD CLASS_NAME="mission_objectives" NAME="objectives"/>
		<STATIC_CHILD CLASS_NAME="actions" NAME="pre_actions"/>
	</PRIMITIVE>
	
	<PRIMITIVE CLASS_NAME="step_failure" TYPE="node" PARENT_CLASS="step_base">
		<STATIC_CHILD CLASS_NAME="actions" NAME="actions"/>
		<DYNAMIC_CHILD CLASS_NAME="jump_to"/>
	</PRIMITIVE>
	
	<PRIMITIVE CLASS_NAME="step_crash" TYPE="node" PARENT_CLASS="step_base">
		<PARAMETER NAME="ai_instances" TYPE="const_string_array">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="bagne"/>
				<CONTEXT_VALUE VALUE="fyros"/>
				<CONTEXT_VALUE VALUE="fyros_island"/>
				<CONTEXT_VALUE VALUE="fyros_newbie"/>
				<CONTEXT_VALUE VALUE="indoors"/>
				<CONTEXT_VALUE VALUE="matis"/>
				<CONTEXT_VALUE VALUE="matis_newbie"/>
				<CONTEXT_VALUE VALUE="matis_island"/>
				<CONTEXT_VALUE VALUE="nexus"/>
				<CONTEXT_VALUE VALUE="route_gouffre"/>
				<CONTEXT_VALUE VALUE="sources"/>
				<CONTEXT_VALUE VALUE="terre"/>
				<CONTEXT_VALUE VALUE="testroom"/>
				<CONTEXT_VALUE VALUE="tryker"/>
				<CONTEXT_VALUE VALUE="tryker_island"/>
				<CONTEXT_VALUE VALUE="tryker_newbie"/>
				<CONTEXT_VALUE VALUE="zorai"/>
				<CONTEXT_VALUE VALUE="zorai_island"/>
				<CONTEXT_VALUE VALUE="zorai_newbie"/>
			</COMBO_VALUES>
		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="actions" NAME="actions"/>
		<DYNAMIC_CHILD CLASS_NAME="jump_to"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="step_player_reconnect" TYPE="node" PARENT_CLASS="step_base">
		<DYNAMIC_CHILD CLASS_NAME="step"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="jump_to" TYPE="node" PARENT_CLASS="step_base">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="jump to $target$"/>
		<PARAMETER NAME="target" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>
	

	<!-- step_dyn_chat -->

	<PRIMITIVE CLASS_NAME="step_dyn_chat" TYPE="node" PARENT_CLASS="step_base">
		<!-- dyn chat to param-->
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" SHOW_HS="true" FILE_EXTENSION="txt"/>		
		<PARAMETER NAME="talk_to_menu" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="talk_to_overload_objective" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="talk_to_roleplay_objective" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="talk_to_hide_obj" TYPE="boolean" VISIBLE="true"/>

		<STATIC_CHILD CLASS_NAME="no_answer" NAME="no_answer"/>

		<DYNAMIC_CHILD CLASS_NAME="dyn_answer"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="dyn_answer" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="phrase_answer" TYPE="string_array" VISIBLE="true" SHOW_HS="true" FILE_EXTENSION="txt"/>
		
		<DYNAMIC_CHILD CLASS_NAME="step"/>
		<DYNAMIC_CHILD CLASS_NAME="step_dyn_chat"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_fail"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_retry"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_continue"/>
		<DYNAMIC_CHILD CLASS_NAME="step_ooo"/>
		<DYNAMIC_CHILD CLASS_NAME="step_any"/>
		<DYNAMIC_CHILD CLASS_NAME="step_if"/>
		<DYNAMIC_CHILD CLASS_NAME="step_failure"/>
		<DYNAMIC_CHILD CLASS_NAME="step_crash"/>
		<DYNAMIC_CHILD CLASS_NAME="jump_to"/>

	</PRIMITIVE>
	
	
	<PRIMITIVE CLASS_NAME="no_answer" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		
		<DYNAMIC_CHILD CLASS_NAME="step"/>
		<DYNAMIC_CHILD CLASS_NAME="step_dyn_chat"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_fail"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_retry"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_continue"/>
		<DYNAMIC_CHILD CLASS_NAME="step_ooo"/>
		<DYNAMIC_CHILD CLASS_NAME="step_any"/>
		<DYNAMIC_CHILD CLASS_NAME="step_if"/>
		<DYNAMIC_CHILD CLASS_NAME="step_failure"/>
		<DYNAMIC_CHILD CLASS_NAME="step_crash"/>
		<DYNAMIC_CHILD CLASS_NAME="jump_to"/>
	</PRIMITIVE>

	<!-- dyn_chat non arborescents -->

	<PRIMITIVE CLASS_NAME="linear_dyn_chat_fail" TYPE="node" PARENT_CLASS="step_base">
		<!-- dyn chat to param-->
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="$giver$"/>
		</PARAMETER>
		<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" SHOW_HS="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="phrase_yes" TYPE="string_array" VISIBLE="true" SHOW_HS="true" FILE_EXTENSION="txt">
					<DEFAULT_VALUE VALUE="ANSWER_OK"/>
		</PARAMETER>

	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="linear_dyn_chat_retry" TYPE="node" PARENT_CLASS="step_base">
		<!-- dyn chat to param-->
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="$giver$"/>
		</PARAMETER>
		<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" SHOW_HS="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="phrase_yes" TYPE="string_array" VISIBLE="true" SHOW_HS="true" FILE_EXTENSION="txt">
					<DEFAULT_VALUE VALUE="ANSWER_OK"/>
		</PARAMETER>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="linear_dyn_chat_continue" TYPE="node" PARENT_CLASS="step_base">
		<!-- dyn chat to param-->
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="$giver$"/>
		</PARAMETER>
		<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" SHOW_HS="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="phrase_yes" TYPE="string_array" VISIBLE="true" SHOW_HS="true" FILE_EXTENSION="txt">
					<DEFAULT_VALUE VALUE="ANSWER_OK"/>
		</PARAMETER>
	</PRIMITIVE>


	<!-- step_if -->
	
	<PRIMITIVE CLASS_NAME="step_if" TYPE="node" PARENT_CLASS="step_base">
		<PARAMETER NAME="condition_type" TYPE="const_string" VISIBLE="true" FILENAME="false" LOOKUP="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_missions_done"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_skills_level"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_bricks_known"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_sdb"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_faction_point"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_race"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_cult"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_civ"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_guild_cult"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_guild_civ"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_guild_fame"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_no_trial"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="test_item_in_inv"/>
			</COMBO_VALUES>
		</PARAMETER>
		<PARAMETER NAME="test_parameters" TYPE="string_array" VISIBLE="true"/>

		<STATIC_CHILD CLASS_NAME="result_no"	NAME="no"/>
		<STATIC_CHILD CLASS_NAME="result_yes" 	NAME="yes"/>

	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="result_yes" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		
		<DYNAMIC_CHILD CLASS_NAME="step"/>
		<DYNAMIC_CHILD CLASS_NAME="step_dyn_chat"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_fail"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_retry"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_continue"/>
		<DYNAMIC_CHILD CLASS_NAME="step_ooo"/>
		<DYNAMIC_CHILD CLASS_NAME="step_any"/>
		<DYNAMIC_CHILD CLASS_NAME="step_if"/>
		<DYNAMIC_CHILD CLASS_NAME="step_failure"/>
		<DYNAMIC_CHILD CLASS_NAME="step_crash"/>
		<DYNAMIC_CHILD CLASS_NAME="jump_to"/>

	</PRIMITIVE>
	
	<PRIMITIVE CLASS_NAME="result_no" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		
		<DYNAMIC_CHILD CLASS_NAME="step"/>
		<DYNAMIC_CHILD CLASS_NAME="step_dyn_chat"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_fail"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_retry"/>
		<DYNAMIC_CHILD CLASS_NAME="linear_dyn_chat_continue"/>
		<DYNAMIC_CHILD CLASS_NAME="step_ooo"/>
		<DYNAMIC_CHILD CLASS_NAME="step_any"/>
		<DYNAMIC_CHILD CLASS_NAME="step_if"/>
		<DYNAMIC_CHILD CLASS_NAME="step_failure"/>
		<DYNAMIC_CHILD CLASS_NAME="step_crash"/>
		<DYNAMIC_CHILD CLASS_NAME="jump_to"/>

	</PRIMITIVE>
	
	<!-- *************************************** -->
	<!-- *************** Actions *************** -->
	<!-- *************************************** -->
	
	<PRIMITIVE CLASS_NAME="actions" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		
		<DYNAMIC_CHILD CLASS_NAME="recv_money"/>
		<DYNAMIC_CHILD CLASS_NAME="chain_mission"/>
		<DYNAMIC_CHILD CLASS_NAME="spawn_mission"/>
		<DYNAMIC_CHILD CLASS_NAME="encyclo_unlock"/>
		<DYNAMIC_CHILD CLASS_NAME="set_event_faction"/>
		<DYNAMIC_CHILD CLASS_NAME="set_respawn_points"/>
		<DYNAMIC_CHILD CLASS_NAME="sdb_set"/>
		<DYNAMIC_CHILD CLASS_NAME="sdb_add"/>
		<DYNAMIC_CHILD CLASS_NAME="sdb_player_add"/>
		<DYNAMIC_CHILD CLASS_NAME="sdb_set_pvp_path"/>
		<DYNAMIC_CHILD CLASS_NAME="sdb_clear_pvp_path"/>
		<DYNAMIC_CHILD CLASS_NAME="recv_faction_point"/>
		<DYNAMIC_CHILD CLASS_NAME="recv_fame"/>
		<DYNAMIC_CHILD CLASS_NAME="recv_item"/>
		<DYNAMIC_CHILD CLASS_NAME="learn_action"/>
		<DYNAMIC_CHILD CLASS_NAME="learn_brick"/>
		<DYNAMIC_CHILD CLASS_NAME="add_compass"/>
		<DYNAMIC_CHILD CLASS_NAME="remove_compass"/>
		<DYNAMIC_CHILD CLASS_NAME="jump_to"/>
		<DYNAMIC_CHILD CLASS_NAME="bot_chat"/>
		<DYNAMIC_CHILD CLASS_NAME="ai_event"/>
		<DYNAMIC_CHILD CLASS_NAME="handle_create"/>
		<DYNAMIC_CHILD CLASS_NAME="handle_release"/>
		<DYNAMIC_CHILD CLASS_NAME="teleport"/>
		<DYNAMIC_CHILD CLASS_NAME="set_teleport"/>
		<DYNAMIC_CHILD CLASS_NAME="system_msg"/>
		<DYNAMIC_CHILD CLASS_NAME="popup_msg"/>
		<DYNAMIC_CHILD CLASS_NAME="fail"/>
		<DYNAMIC_CHILD CLASS_NAME="fail_if_sdb"/>
		<DYNAMIC_CHILD CLASS_NAME="fail_mission_cat"/>
		<DYNAMIC_CHILD CLASS_NAME="set_constrains"/>
		<DYNAMIC_CHILD CLASS_NAME="set_desc"/>
		<DYNAMIC_CHILD CLASS_NAME="queue_end"/>
		<DYNAMIC_CHILD CLASS_NAME="set_cult"/>
		<DYNAMIC_CHILD CLASS_NAME="set_civ"/>
		<DYNAMIC_CHILD CLASS_NAME="set_guild_cult"/>
		<DYNAMIC_CHILD CLASS_NAME="set_guild_civ"/>
		<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
		<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
		<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
		<DYNAMIC_CHILD CLASS_NAME="unlearn_brick"/>
	</PRIMITIVE>

	
	<PRIMITIVE CLASS_NAME="recv_money" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_money $amount$"/>
		<PARAMETER NAME="amount" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
	</PRIMITIVE>
	
	<PRIMITIVE CLASS_NAME="chain_mission" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="chain_mission : $mission_name$ : $giver_name$"/>
		<PARAMETER NAME="mission_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="giver_name" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>
	
	<PRIMITIVE CLASS_NAME="spawn_mission" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="spawn_mission : $mission_name$ : $giver_name$"/>
		<PARAMETER NAME="mission_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="giver_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="encyclo_unlock" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="encyclo_unlock : $album_thema$"/>
		<PARAMETER NAME="album_thema" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="set_event_faction" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="set_event_faction : $event_faction$"/>
		<PARAMETER NAME="event_faction" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="set_cult" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="set_cult" />
		<PARAMETER NAME="cult" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Neutral"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Kami"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Karavan"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="Neutral"/>
		</PARAMETER>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="set_civ" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="set_civ" />
		<PARAMETER NAME="civ" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Neutral"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Fyros"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Matis"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Tryker"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Zorai"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="Neutral"/>
		</PARAMETER>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="set_guild_cult" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="set_guild_cult" />
		<PARAMETER NAME="cult" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Neutral"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Kami"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Karavan"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="Neutral"/>
		</PARAMETER>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="set_guild_civ" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="set_guild_civ" />
		<PARAMETER NAME="civ" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Neutral"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Fyros"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Matis"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Tryker"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Zorai"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="Neutral"/>
		</PARAMETER>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="set_respawn_points" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="set_respawn_points : $continent$ : $respawn_points$ : $hide_others$"/>
		<PARAMETER NAME="continent" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="respawn_points" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="hide_others" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="sdb_set" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sdb_set : $sdb_path$ : $sdb_value$"/>
		<PARAMETER NAME="sdb_path" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="sdb_value" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="sdb_add" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sdb_add : $sdb_path$ : $sdb_value$"/>
		<PARAMETER NAME="sdb_path" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="sdb_value" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="sdb_player_add" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sdb_player_add : $sdb_path$ : $sdb_value$"/>
		<PARAMETER NAME="sdb_path" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="sdb_value" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="sdb_set_pvp_path" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sdb_set_pvp_path : $sdb_path$"/>
		<PARAMETER NAME="sdb_path" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="sdb_clear_pvp_path" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sdb_clear_pvp_path"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="recv_faction_point" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_faction_point $faction$ $point$"/>
		<PARAMETER NAME="faction" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="point" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="recv_fame" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_fame $value$ $fame_owner$"/>
		<PARAMETER NAME="faction" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="value" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="recv_guild_xp" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_guild_xp $amount$"/>
		<PARAMETER NAME="amount" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="recv_item" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_item $item/quantity/quality$"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="group" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="learn_action" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="learn_action $action$"/>
		<PARAMETER NAME="actions" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="group" TYPE="boolean" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="learn_brick" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="learn_brick $action$"/>
		<PARAMETER NAME="bricks" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="group" TYPE="boolean" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="bot_chat" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="bot_chat $npc_name$"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="$giver$"/>
		</PARAMETER>
		<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" SHOW_HS="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="chat_type" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="tell"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="tell"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="say"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="shout"/>
			</COMBO_VALUES>
		</PARAMETER>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="bot_emote" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="bot_emote $npc_name$ $emote$"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="$giver$"/>
		</PARAMETER>
		<PARAMETER NAME="emote" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="ai_event" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="ai_event $event_number$ $group_name$"/>
		<PARAMETER NAME="group_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="event_number" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="handle_create" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="handle_create : $group$ : $despawn_timer$"/>
		<PARAMETER NAME="group" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="despawn_timer" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="handle_release" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="handle_release : $group$"/>
		<PARAMETER NAME="group" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="teleport" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="teleport"/>
		<PARAMETER NAME="world_position" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="set_teleport" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="set_teleport"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="$giver$"/>
		</PARAMETER>
		<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" SHOW_HS="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="chat_type" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="tell"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="say"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="shout"/>
			</COMBO_VALUES>
		</PARAMETER>
		<PARAMETER NAME="world_position" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="once" TYPE="boolean" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="add_compass" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="add compass $npc_to_add$$place_to_add$"/>
		<PARAMETER NAME="npc_to_add" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="place_to_add" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="remove_compass" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="remove compass $npc_to_remove$$place_to_remove$"/>
		<PARAMETER NAME="npc_to_remove" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="place_to_remove" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="fail" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="fail"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="fail_if_sdb" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="fail_if_sdb"/>
		<PARAMETER NAME="condition" TYPE="string" VISIBLE="true" />
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="fail_mission_cat" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="fail_mission_cat $category$"/>
		<PARAMETER NAME="category" TYPE="string" VISIBLE="true" />
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="system_msg" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="system_msg $msg_to_display$"/>
		<PARAMETER NAME="msg_to_display" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="popup_msg" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="popup_msg $msg_to_display$"/>
		<PARAMETER NAME="title_to_display" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="msg_to_display" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="declare_war" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="declare_war"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="set_constrains" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="set_constrains"/>
		<PARAMETER NAME="timer" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="time_period" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="inside_place" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="inside_place_delay" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="outside_place" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="outside_place_delay" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="wear" TYPE="string_array" VISIBLE="true"/>

	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="set_desc" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="mission_description" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="queue_end" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="false" AUTONAME="queue_end : $queue_name$"/>
		<PARAMETER NAME="queue_name" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="recv_named_item" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_named_item $item/quantity$"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="item/quantity" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="group" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="recv_xp" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="recv_xp $skill$ $quantity$"/>
		<PARAMETER NAME="skill" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="value" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="destroy_item" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="destroy_item $item/quantity/quality$"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
	</PRIMITIVE>
	
	<PRIMITIVE CLASS_NAME="unlearn_brick" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="unlearn_brick $action$"/>
		<PARAMETER NAME="bricks" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="group" TYPE="boolean" VISIBLE="true"/>
	</PRIMITIVE>
<!-- Fin actions -->

	<!-- *************************************** -->
	<!-- ********* mission_objectives ********** -->
	<!-- *************************************** -->

	<PRIMITIVE CLASS_NAME="mission_objectives" TYPE="node" AUTO_INIT="true"  NUMBERIZE="false" DELETABLE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>	

		<DYNAMIC_CHILD CLASS_NAME="talk_to"/>
		<DYNAMIC_CHILD CLASS_NAME="kill"/>
		<DYNAMIC_CHILD CLASS_NAME="cast"/>
		<DYNAMIC_CHILD CLASS_NAME="forage"/>
		<DYNAMIC_CHILD CLASS_NAME="loot"/>
		<DYNAMIC_CHILD CLASS_NAME="craft"/>
		<DYNAMIC_CHILD CLASS_NAME="target"/>
		<DYNAMIC_CHILD CLASS_NAME="sell"/>
		<DYNAMIC_CHILD CLASS_NAME="buy"/>
		<DYNAMIC_CHILD CLASS_NAME="give_item"/>
		<DYNAMIC_CHILD CLASS_NAME="give_money"/>
		<DYNAMIC_CHILD CLASS_NAME="escort"/>
		<DYNAMIC_CHILD CLASS_NAME="visit"/>
		<DYNAMIC_CHILD CLASS_NAME="skill"/>
		<DYNAMIC_CHILD CLASS_NAME="do_mission"/>
		<DYNAMIC_CHILD CLASS_NAME="wait_ai_msg"/>
		<DYNAMIC_CHILD CLASS_NAME="queue_start"/>
		<DYNAMIC_CHILD CLASS_NAME="ring_scenario"/>
		
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="objective_parent" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="hide_obj" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="overload_objective" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
		<PARAMETER NAME="roleplay_objective" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>

		<DYNAMIC_CHILD CLASS_NAME="recv_money"/>
		<DYNAMIC_CHILD CLASS_NAME="chain_mission"/>
		<DYNAMIC_CHILD CLASS_NAME="spawn_mission"/>
		<DYNAMIC_CHILD CLASS_NAME="encyclo_unlock"/>
		<DYNAMIC_CHILD CLASS_NAME="set_event_faction"/>
		<DYNAMIC_CHILD CLASS_NAME="set_respawn_points"/>
		<DYNAMIC_CHILD CLASS_NAME="sdb_set"/>
		<DYNAMIC_CHILD CLASS_NAME="sdb_add"/>
		<DYNAMIC_CHILD CLASS_NAME="sdb_player_add"/>
		<DYNAMIC_CHILD CLASS_NAME="sdb_set_pvp_path"/>
		<DYNAMIC_CHILD CLASS_NAME="sdb_clear_pvp_path"/>
		<DYNAMIC_CHILD CLASS_NAME="recv_fame"/>
		<DYNAMIC_CHILD CLASS_NAME="recv_item"/>
		<DYNAMIC_CHILD CLASS_NAME="learn_action"/>
		<DYNAMIC_CHILD CLASS_NAME="learn_brick"/>
		<DYNAMIC_CHILD CLASS_NAME="add_compass"/>
		<DYNAMIC_CHILD CLASS_NAME="jump_to"/>
		<DYNAMIC_CHILD CLASS_NAME="bot_chat"/>
		<DYNAMIC_CHILD CLASS_NAME="ai_event"/>
		<DYNAMIC_CHILD CLASS_NAME="handle_create"/>
		<DYNAMIC_CHILD CLASS_NAME="handle_release"/>
		<DYNAMIC_CHILD CLASS_NAME="teleport"/>
		<DYNAMIC_CHILD CLASS_NAME="set_teleport"/>
		<DYNAMIC_CHILD CLASS_NAME="system_msg"/>
		<DYNAMIC_CHILD CLASS_NAME="popup_msg"/>
		<DYNAMIC_CHILD CLASS_NAME="fail"/>
		<DYNAMIC_CHILD CLASS_NAME="fail_if_sdb"/>
		<DYNAMIC_CHILD CLASS_NAME="fail_mission_cat"/>
		<DYNAMIC_CHILD CLASS_NAME="set_constrains"/>
		<DYNAMIC_CHILD CLASS_NAME="set_desc"/>
		<DYNAMIC_CHILD CLASS_NAME="set_cult"/>
		<DYNAMIC_CHILD CLASS_NAME="set_civ"/>
		<DYNAMIC_CHILD CLASS_NAME="set_guild_cult"/>
		<DYNAMIC_CHILD CLASS_NAME="set_guild_civ"/>
		<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
		<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
		<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
		<DYNAMIC_CHILD CLASS_NAME="unlearn_brick"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="kill $fauna/quantity$$race/quantity$$group$$npc$$faction/quantity$$clan_name/min_level/max_level/quantity$"/>
		
		<PARAMETER NAME="fauna/quantity" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="race/quantity" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="group" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="npc" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="npc_by_name/quantity" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="faction/quantity" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="clan_name/min_level/max_level/quantity" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="talk_to" TYPE="node"  PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="talk_to $npc_name$"/>
		<!-- talk to param-->
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="$giver$"/>
		</PARAMETER>
		<PARAMETER NAME="phrase" TYPE="string_array" VISIBLE="true" FILE_EXTENSION="txt"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="cast" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="cast $spell$"/>
						
		<PARAMETER NAME="action" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>
	
	<PRIMITIVE CLASS_NAME="forage" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="forage"/>
		<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="loot" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="loot"/>
		<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="craft" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="craft"/>
		<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="target" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="target $npcs_to_target$$faunas_to_target$$races_to_target$ in $place$"/>
		<PARAMETER NAME="npcs_to_target" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="races_to_target" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="faunas_to_target" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="sell" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="sell"/>
		<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="buy" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="buy"/>
		<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="give_item" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="give_item $item$ to $npc_name$"/>
				
		<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="$giver$"/>
		</PARAMETER>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="give_money" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="give_money $amount$ to $npc_name$"/>
		<PARAMETER NAME="amount" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="$giver$"/>
		</PARAMETER>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="visit" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="visit $place$"/>
						
		<PARAMETER NAME="place" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="items_worn" TYPE="string_array" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="escort" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="escort $group_to_escort$"/>
						
		<PARAMETER NAME="group_to_escort" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="save_all" TYPE="boolean" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="skill" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="skill $skill_name$ $level$"/>
		<PARAMETER NAME="skill_name/level" TYPE="string_array" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="do_mission" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="do_mission"/>
						
		<PARAMETER NAME="mission_names" TYPE="string_array" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="wait_ai_msg" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="wait_ai_msg $msg_content$"/>
						
		<PARAMETER NAME="msg_content" TYPE="string_array" VISIBLE="true"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="queue_start" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="false" AUTONAME="queue_start : $queue_name$"/>
		
		<PARAMETER NAME="queue_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="timer" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="groups_to_spawn" TYPE="string_array" VISIBLE="true"/>
		
		<PARAMETER NAME="ai_instances" TYPE="const_string_array">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="bagne"/>
				<CONTEXT_VALUE VALUE="fyros"/>
				<CONTEXT_VALUE VALUE="fyros_island"/>
				<CONTEXT_VALUE VALUE="fyros_newbie"/>
				<CONTEXT_VALUE VALUE="indoors"/>
				<CONTEXT_VALUE VALUE="matis"/>
				<CONTEXT_VALUE VALUE="matis_newbie"/>
				<CONTEXT_VALUE VALUE="matis_island"/>
				<CONTEXT_VALUE VALUE="nexus"/>
				<CONTEXT_VALUE VALUE="route_gouffre"/>
				<CONTEXT_VALUE VALUE="sources"/>
				<CONTEXT_VALUE VALUE="terre"/>
				<CONTEXT_VALUE VALUE="testroom"/>
				<CONTEXT_VALUE VALUE="tryker"/>
				<CONTEXT_VALUE VALUE="tryker_island"/>
				<CONTEXT_VALUE VALUE="tryker_newbie"/>
				<CONTEXT_VALUE VALUE="zorai"/>
				<CONTEXT_VALUE VALUE="zorai_island"/>
				<CONTEXT_VALUE VALUE="zorai_newbie"/>
			</COMBO_VALUES>
		</PARAMETER>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="ring_scenario" TYPE="node" PARENT_CLASS="objective_parent">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="ring_scenario"/>
						
		<PARAMETER NAME="scenario_tag" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>
	

	<!--********************************************************************-->
	<!--info primitives, only used for design and post it purpose-->
	<!--
	<PRIMITIVE CLASS_NAME="infos_rep" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="type" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>

		<DYNAMIC_CHILD CLASS_NAME="infos_rep"/>
		<DYNAMIC_CHILD CLASS_NAME="infos"/>
		<DYNAMIC_CHILD CLASS_NAME="info_route"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="infos" TYPE="zone" R="128" G="128" B="128" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="type" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>

		<DYNAMIC_CHILD CLASS_NAME="infos"/>
		<DYNAMIC_CHILD CLASS_NAME="info_route"/>
	</PRIMITIVE>
	-->

	<PRIMITIVE CLASS_NAME="property_rep" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="type" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>

		<DYNAMIC_CHILD CLASS_NAME="property_name"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="script_rep" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<!-- <PARAMETER NAME="type" TYPE="string" VISIBLE="true"/> -->
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>

		<DYNAMIC_CHILD CLASS_NAME="script"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="property_name" TYPE="node" R="128" G="128" B="128" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="script" TYPE="node" R="128" G="128" B="128" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="SCRIPT"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<PARAMETER NAME="code" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
	</PRIMITIVE>


	<PRIMITIVE CLASS_NAME="infos_rep" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="type" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>

		<DYNAMIC_CHILD CLASS_NAME="infos_rep"/>
		<DYNAMIC_CHILD CLASS_NAME="infos"/>
		<DYNAMIC_CHILD CLASS_NAME="info_route"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="infos" TYPE="zone" R="128" G="128" B="128" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="type" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>

		<DYNAMIC_CHILD CLASS_NAME="infos"/>
		<DYNAMIC_CHILD CLASS_NAME="info_route"/>
	</PRIMITIVE>


	<PRIMITIVE CLASS_NAME="info_route" TYPE="path" R="255" G="0" B="0" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="type" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		
		<DYNAMIC_CHILD CLASS_NAME="info_route"/>
	</PRIMITIVE>
	<!--end of info primitives-->


	<PRIMITIVE CLASS_NAME="place_folder" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>

		<DYNAMIC_CHILD CLASS_NAME="place_folder"/>
		<DYNAMIC_CHILD CLASS_NAME="region"/>
		<DYNAMIC_CHILD CLASS_NAME="continent"/>
		<DYNAMIC_CHILD CLASS_NAME="place"/>
	</PRIMITIVE>


	<PRIMITIVE CLASS_NAME="objectives" TYPE="zone" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>

		<PARAMETER NAME="ZeDescription" TYPE="string_array" VISIBLE="true" FILENAME="false" WIDGET_HEIGHT="120" SHOW_HS="true">
		</PARAMETER>

		<PARAMETER NAME="ForWho" TYPE="const_string" VISIBLE="true" FILENAME="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="solo"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="group"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="guild"/>
			</COMBO_VALUES>
		</PARAMETER>

		<PARAMETER NAME="Forlevel" TYPE="const_string" VISIBLE="true" FILENAME="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="newbie"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="average"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="high"/>
			</COMBO_VALUES>
		</PARAMETER>

		<PARAMETER NAME="ForObjective" TYPE="const_string" VISIBLE="true" FILENAME="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Monney"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Craft"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Mission"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Leveling"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Items"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Knowledge"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="PlayerCompete"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Buy"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="ZoneAccess"/>
			</COMBO_VALUES>
		</PARAMETER>

		<PARAMETER NAME="OppositionDifficulty" TYPE="const_string" VISIBLE="true" FILENAME="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="weak"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="average"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="hard"/>
			</COMBO_VALUES>
		</PARAMETER>

		<PARAMETER NAME="ForPlayerType" TYPE="const_string" VISIBLE="true" FILENAME="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Nuker"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Healer"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Fighter"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Ranger"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Crafter"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Forager"/>
			</COMBO_VALUES>
		</PARAMETER>

		<PARAMETER NAME="OppositionType" TYPE="const_string" VISIBLE="true" FILENAME="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Agressive"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Passive"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Reactive"/>
			</COMBO_VALUES>
		</PARAMETER>

		<PARAMETER NAME="OppositionForm" TYPE="const_string" VISIBLE="true" FILENAME="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Creature"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Tribu"/>
			</COMBO_VALUES>
		</PARAMETER>

		<PARAMETER NAME="ConditionHour" TYPE="const_string" VISIBLE="true" FILENAME="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Day"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Night"/>
			</COMBO_VALUES>
		</PARAMETER>

		<PARAMETER NAME="ConditionWeather" TYPE="const_string" VISIBLE="true" FILENAME="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Best"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Good"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Bad"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Worst"/>
			</COMBO_VALUES>
		</PARAMETER>

		<PARAMETER NAME="ConditionSeason" TYPE="const_string" VISIBLE="true" FILENAME="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Spring"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Summer"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Autumn"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Winter"/>
			</COMBO_VALUES>
		</PARAMETER>

		<PARAMETER NAME="ConditionSpecial" TYPE="const_string" VISIBLE="true" FILENAME="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Mission"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Bashage"/>
			</COMBO_VALUES>
		</PARAMETER>

		<PARAMETER NAME="ForReward" TYPE="const_string" VISIBLE="true" FILENAME="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Quarter"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Loot"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Forage"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="XP"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Named Spawn"/>
			</COMBO_VALUES>
		</PARAMETER>

	</PRIMITIVE>

	<!-- *********************************************************************************** -->
	<!-- ***************************** Deposits (with Kamis) ******************************* -->
	<!-- *********************************************************************************** -->
	<!-- Deposit -->
	<PRIMITIVE CLASS_NAME="depositzone_list" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="DEPOSIT_ZONE_LIST"/>
		</PARAMETER>
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="depositzone"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="depositzone" TYPE="zone" R="64" G="128" B="192" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="DEPOSIT_ZONE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true">
				<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/>
		</PARAMETER>

		<PARAMETER NAME="mps" TYPE="const_string_array" VISIBLE="true" FILENAME="true"  FILE_EXTENSION="mp" LOOKUP="true">
				<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/mps"/>
		</PARAMETER>

		<PARAMETER NAME="craft_civ" TYPE="const_string_array" VISIBLE="true" FILENAME="true"  FILE_EXTENSION="craft_civ" LOOKUP="true">
				<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/craft_civs"/>
		</PARAMETER>

		<PARAMETER NAME="exact_mp_item" TYPE="string_array" VISIBLE="true" FILENAME="false"/>

		<PARAMETER NAME="deposit_min_quality_250" TYPE="string" VISIBLE="true" FILENAME="false">
 			<DEFAULT_VALUE VALUE="-1"/>
 		</PARAMETER>
 		
		<PARAMETER NAME="deposit_max_quality_250" TYPE="string" VISIBLE="true" FILENAME="false">
 			<DEFAULT_VALUE VALUE="-1"/>
 		</PARAMETER>

		<PARAMETER NAME="deposit_quantity_limit" TYPE="string" VISIBLE="true" FILENAME="false">
 			<DEFAULT_VALUE VALUE="-1"/>
 		</PARAMETER>

		<PARAMETER NAME="deposit_quantity_respawn_time_ryzomdays" TYPE="string" VISIBLE="true" FILENAME="false">
 			<DEFAULT_VALUE VALUE="-1"/>
 		</PARAMETER>
<!-- Deposit
		<PARAMETER NAME="item_parts" TYPE="string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true" WIDGET_HEIGHT="100">
				<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/>
		</PARAMETER>
		<PARAMETER NAME="mps" TYPE="string_array" VISIBLE="true" FILENAME="true"  FILE_EXTENSION="mp" LOOKUP="true" WIDGET_HEIGHT="100">
				<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/mps"/>
		</PARAMETER>
		<PARAMETER NAME="craft_civ" TYPE="string" VISIBLE="true" FILENAME="true"  FILE_EXTENSION="craft_civ" LOOKUP="true" WIDGET_HEIGHT="100">
				<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/craft_civ"/>
		</PARAMETER>
	-->

		<PARAMETER NAME="deposit_statquality_min" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="deposit_statquality_max" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>

		<PARAMETER NAME="while_season_spring" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="while_season_summer" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="while_season_automn" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="while_season_winter" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>

		<PARAMETER NAME="while_weather_0_best" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="while_weather_1_good" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="while_weather_2_bad" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="while_weather_3_worst" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>		

		<PARAMETER NAME="while_its_day" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="while_its_night" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>

		<PARAMETER NAME="auto_spawn_sources" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="auto_spawn_average_period_s" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="60"/>
		</PARAMETER>
		<PARAMETER NAME="auto_spawn_lifetime_s" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="600"/>
		</PARAMETER>
		<PARAMETER NAME="auto_spawn_min_source" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="auto_spawn_extraction_time_s" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="25"/>
		</PARAMETER>

		<PARAMETER NAME="can_prospect" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="enabled" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
 		<PARAMETER NAME="initial_kami_anger" TYPE="string" VISIBLE="true" FILENAME="false">
 			<DEFAULT_VALUE VALUE="0"/> <!-- set "-1" for N/A -->
 		</PARAMETER>
		<PARAMETER NAME="can_have_depletion_risk" TYPE="boolean" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>

		<PARAMETER NAME="source_fx" TYPE="string" VISIBLE="true" FILENAME="false">
 			<DEFAULT_VALUE VALUE="0"/>
 		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>



	<PRIMITIVE CLASS_NAME="ecotypezone_list" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="ECO_TYPE_ZONE_LIST"/>
		</PARAMETER>
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="ecotypezone"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="ecotypezone" TYPE="zone" R="64" G="128" B="192" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="ECO_TYPE_ZONE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="ecotype" TYPE="const_string" VISIBLE="true" FILENAME="true"  FILE_EXTENSION="ecotype" LOOKUP="true">
				<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/ecotypes"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>




	<!-- Nogo_point_list-->
	<PRIMITIVE CLASS_NAME="nogo_point_list" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NOGO_POINT_LIST"/>
		</PARAMETER>
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="nogo_point"/>
	</PRIMITIVE>

	<!-- Nogo_point -->
	<PRIMITIVE CLASS_NAME="nogo_point" TYPE="point" R="0" G="127" B="127" A="128" AUTO_INIT="true" DELETABLE="true" LINK_BROTHERS="false" SHOW_ARROW="false">
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NOGO_POINT"/>
		</PARAMETER>
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10"/>
		</PARAMETER>
	</PRIMITIVE>

	<!-- test -->
	<PRIMITIVE CLASS_NAME="test" TYPE="zone" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">

		<DYNAMIC_CHILD CLASS_NAME="test"/>

		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$String$">

		</PARAMETER>

		<PARAMETER NAME="String" TYPE="string" VISIBLE="true" FILENAME="false">

			<DEFAULT_VALUE VALUE="Bidule"/>

		</PARAMETER>

		<PARAMETER NAME="String2" TYPE="string" VISIBLE="true" FILENAME="false" >

			<DEFAULT_VALUE GEN_ID="true"/>

		</PARAMETER>

		<PARAMETER NAME="String3" TYPE="string" VISIBLE="true" FILENAME="false" AUTONAME="Autoname-$String$-$String2$-">

		</PARAMETER>

		<PARAMETER NAME="Bool" TYPE="boolean" VISIBLE="true" FILENAME="false">

			<DEFAULT_VALUE VALUE="true"/>

		</PARAMETER>

		<PARAMETER NAME="Bool2" TYPE="boolean" VISIBLE="true" FILENAME="false">

			<DEFAULT_VALUE VALUE="false"/>

		</PARAMETER>

		<PARAMETER NAME="Bool3" TYPE="boolean" VISIBLE="true" FILENAME="false" AUTONAME="$Bool$">

			<DEFAULT_VALUE VALUE="false"/>

		</PARAMETER>

		<PARAMETER NAME="Const" TYPE="const_string" VISIBLE="true" FILENAME="false" >

			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="additif"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="ae"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="af"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="blend"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="mix"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="replace"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="replace"/>

		</PARAMETER>

		<PARAMETER NAME="Const2" TYPE="const_string" VISIBLE="true" FILENAME="false">

			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="additif"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="ae"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="af"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="blend"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="mix"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="replace"/>
			</COMBO_VALUES>

		</PARAMETER>

		<PARAMETER NAME="Const3" TYPE="const_string" VISIBLE="true" FILENAME="false" AUTONAME="$Const$">

			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="additif"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="ae"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="af"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="blend"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="mix"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="replace"/>
			</COMBO_VALUES>

		</PARAMETER>

<!--		<PARAMETER NAME="Array" TYPE="string_array" VISIBLE="true" FILENAME="false"  WIDGET_HEIGHT="100">

			<DEFAULT_VALUE VALUE="0"/>
			<DEFAULT_VALUE VALUE="1"/>
			<DEFAULT_VALUE VALUE="2"/>

		</PARAMETER>

		<PARAMETER NAME="Array2" TYPE="string_array" VISIBLE="true" FILENAME="false" WIDGET_HEIGHT="100">

		</PARAMETER>

		<PARAMETER NAME="Array3" TYPE="string_array" VISIBLE="true" FILENAME="false" AUTONAME="Autoname-$Array$-$Array2$-" WIDGET_HEIGHT="100">

		</PARAMETER>-->

		<PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true">

			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
			<COMBO_VALUES CONTEXT_NAME="jungle">
				<CONTEXT_VALUE VALUE="jungle0"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="jungle">
				<CONTEXT_VALUE VALUE="jungle1"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="value0"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="value1"/>
			</COMBO_VALUES>

			<DEFAULT_VALUE VALUE="default 0"/>
			<DEFAULT_VALUE VALUE="default 1"/>
			<DEFAULT_VALUE VALUE="default 2"/>
			<DEFAULT_VALUE VALUE="default 3"/>
		
		</PARAMETER>

		<PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$">

			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
			<COMBO_VALUES CONTEXT_NAME="jungle">
				<CONTEXT_VALUE VALUE="jungle0"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="jungle">
				<CONTEXT_VALUE VALUE="jungle1"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="value0"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="value1"/>
			</COMBO_VALUES>

			<DEFAULT_VALUE VALUE="default 0"/>
			<DEFAULT_VALUE VALUE="default 1"/>
			<DEFAULT_VALUE VALUE="default 2"/>
			<DEFAULT_VALUE VALUE="default 3"/>
		
		</PARAMETER>

		<PARAMETER NAME="Array" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100" FILE_EXTENSION="txt">

			<DEFAULT_VALUE VALUE="default 0"/>
			<DEFAULT_VALUE VALUE="default 1"/>
			<DEFAULT_VALUE VALUE="default 2"/>
			<DEFAULT_VALUE VALUE="default 3"/>
		
		</PARAMETER>

		<PARAMETER NAME="Array2" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100" AUTONAME="$Array$">

			<DEFAULT_VALUE VALUE="default 0"/>
			<DEFAULT_VALUE VALUE="default 1"/>
			<DEFAULT_VALUE VALUE="default 2"/>
			<DEFAULT_VALUE VALUE="default 3"/>
		
		</PARAMETER>

	</PRIMITIVE>

	<!-- Landscape primitive -->
	<PRIMITIVE CLASS_NAME="landscape" TYPE="node" AUTO_INIT="true" DELETABLE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="layer_bitmap"/>
	</PRIMITIVE>
	<!-- Layer primitive -->
	<PRIMITIVE CLASS_NAME="layer_bitmap" TYPE="bitmap" AUTO_INIT="false" DELETABLE="true" FILE_TYPE="Targa Files" FILE_EXTENSION="tga">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="blend_type" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="additif"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="blend"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="blend additif"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="mix"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="replace"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="replace"/>
		</PARAMETER>
		<PARAMETER NAME="filename" TYPE="string" VISIBLE="true" FILENAME="true"/>
	</PRIMITIVE>
	<!-- Flora group -->
	<PRIMITIVE CLASS_NAME="flora" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="flora_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="flora_path"/>
		<DYNAMIC_CHILD CLASS_NAME="prim"/>
	</PRIMITIVE>
	<!-- Micro life group -->
	<PRIMITIVE CLASS_NAME="micro_life" TYPE="node" R="0" G="64" B="158" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="form" TYPE="string" VISIBLE="true">
		</PARAMETER>		
		<DYNAMIC_CHILD CLASS_NAME="micro_life_zone"/>				
	</PRIMITIVE>
	<!-- Micro life zone -->
	<PRIMITIVE CLASS_NAME="micro_life_zone" TYPE="zone" R="0" G="64" B="158" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="micro_life_exclude_zone"/>
	</PRIMITIVE>
	<!-- Micro life Exclude -->
	<PRIMITIVE CLASS_NAME="micro_life_exclude_zone" TYPE="zone" R="72" G="64" B="36" A="64">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
	</PRIMITIVE>
	<!-- Assets group -->
	<PRIMITIVE CLASS_NAME="assets" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="prim"/>
	</PRIMITIVE>
	<!-- Flora zone -->
	<PRIMITIVE CLASS_NAME="flora_zone" TYPE="zone" R="0" G="0" B="128" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
			<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/flora_template/jungle"/>
			<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/flora_template/desert"/>
			<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/flora_template/lacustre"/>
			<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="flora_exclude"/>
		<GENERATED_CHILD CLASS_NAME="prim"/>
	</PRIMITIVE>
	<!-- *********************************************************************************** -->
	<!-- ************************************** Flora ************************************** -->
	<!-- *********************************************************************************** -->
	<!-- Flora path -->
	<PRIMITIVE CLASS_NAME="flora_path" TYPE="path" R="0" G="0" B="128" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
			<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/flora_template/jungle"/>
			<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/flora_template/desert"/>
			<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/flora_template/lacustre"/>
			<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="flora_exclude"/>
		<GENERATED_CHILD CLASS_NAME="prim"/>
	</PRIMITIVE>
	<!-- Flora Exclude -->
	<PRIMITIVE CLASS_NAME="flora_exclude" TYPE="zone" R="64" G="64" B="64" A="128">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
	</PRIMITIVE>
	<!-- Prim -->
	<PRIMITIVE CLASS_NAME="prim" TYPE="point" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true" COLLISION="true" SHOW_ARROW="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="plant" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/ecosystem/forest"/>
			<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/ecosystem/jungle"/>
			<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/ecosystem/desert"/>
			<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/ecosystem/lacustre"/>
			<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/ecosystem/primes_racines"/>
		</PARAMETER>
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="scale" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="layer" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="snap" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="height" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
	</PRIMITIVE>
	<!-- *********************************************************************************** -->
	<!-- ************************************** Fauna ************************************** -->
	<!-- *********************************************************************************** -->
	<!-- Fauna -->
	<PRIMITIVE CLASS_NAME="fauna" TYPE="zone" R="0" G="128" B="128" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="MANAGER"/>
		</PARAMETER>
		<PARAMETER NAME="ai_manager_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->		<PARAMETER NAME="trigger_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="fauna_region"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="no_go"/>
		<DYNAMIC_CHILD CLASS_NAME="group_fauna"/>
		<DYNAMIC_CHILD CLASS_NAME="group_fauna_ex"/>
		<DYNAMIC_CHILD CLASS_NAME="fauna_state"/>
		<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler"/>
	</PRIMITIVE>
	<!-- No go -->
	<PRIMITIVE CLASS_NAME="no_go" TYPE="zone" R="0" G="0" B="0" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NOGO"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>

	</PRIMITIVE>
	<!-- Fauna event handler -->
	<PRIMITIVE CLASS_NAME="fauna_event_handler" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$event$">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA_EVENT"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="state_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="states_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/event_type"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>		
	</PRIMITIVE>
	<!-- Fauna state -->
	<PRIMITIVE CLASS_NAME="fauna_state" R="255" G="0" B="0" A="128" TYPE="zone" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA_STATE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<!-- For now, fauna don't have AI profile-->
		<!--		<PARAMETER NAME= "ai_movement"			TYPE="const_string"	VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
												<COMBO_FILES CONTEXT_NAME="default"	
												PATH="L:/leveldesign\world_editor_files/npc/ai_movement"/> </PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="group_fauna"/>
		<DYNAMIC_CHILD CLASS_NAME="fauna_state_event_handler"/>
	</PRIMITIVE>
	<!-- Fauna state event handler -->
	<PRIMITIVE CLASS_NAME="fauna_state_event_handler" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$event$">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA_EVENT"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/event_type"/>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- Fauna action zone -->
	<PRIMITIVE CLASS_NAME="fauna_action_zone" TYPE="zone" R="128" G="128" B="128" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA_ACTION_ZONE"/>
		</PARAMETER>

	<!--		<PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->

		<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/fauna_zone_properties"/>
		</PARAMETER>
	</PRIMITIVE>

	<!-- Npc action zone -->
	<PRIMITIVE CLASS_NAME="npc_action_zone" TYPE="zone" R="128" G="128" B="128" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC_ACTION_ZONE"/>
		</PARAMETER>

	<!--		<PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->

		<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc_zone_properties"/>
		</PARAMETER>
	</PRIMITIVE>

	<!-- Fauna event handler action -->
	<PRIMITIVE CLASS_NAME="fauna_event_handler_action" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false" >
<!--		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$action$_$parameters$"/>-->
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$action$"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA_EVENT_ACTION"/>
		</PARAMETER>
		<PARAMETER NAME="weight" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
		<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/action_type"/>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
		<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_action_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="group_descriptions" NAME="group descriptions"/>
	</PRIMITIVE>
	<!-- Fauna group base -->
	<PRIMITIVE CLASS_NAME="group_fauna_base" TYPE="node" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="GROUP_FAUNA"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="fauna_type" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="HERBIVORE"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="SCAVENGER"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="PREDATOR"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="PLANT"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="ANIMAT"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="HERBIVORE"/>
		</PARAMETER>
		<PARAMETER NAME="times" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10 10"/>
		</PARAMETER>
		<PARAMETER NAME="spawn_times" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="30 120"/>
		</PARAMETER>
		<PARAMETER NAME="cycles" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE=""/>
		</PARAMETER>
		<PARAMETER NAME="autoSpawn" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="solidarity" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="enabled"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="disabled"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="enabled"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>		
		<DYNAMIC_CHILD CLASS_NAME="population"/>
	</PRIMITIVE>
	<!-- Fauna group, with hardcoded 'spawn', 'food' & 'rest' places -->
	<PRIMITIVE CLASS_NAME="group_fauna" TYPE="node" PARENT_CLASS="group_fauna_base">		
		<STATIC_CHILD CLASS_NAME="spawn" NAME="spawn"/>
		<STATIC_CHILD CLASS_NAME="food" NAME="food"/>
		<STATIC_CHILD CLASS_NAME="rest" NAME="rest"/>		
	</PRIMITIVE>
	<!-- Extended fauna group, allow for arbitrary number of places with intermixed flags ("spawn', 'food' & 'rest'  -->
	<PRIMITIVE CLASS_NAME="group_fauna_ex" TYPE="node" PARENT_CLASS="group_fauna_base">				
		<DYNAMIC_CHILD CLASS_NAME="fauna_generic_place"/>		
	</PRIMITIVE>		
	<PRIMITIVE CLASS_NAME="fauna_generic_place" TYPE="point" R="255" G="0" B="255" A="255" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>		
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA_PLACE"/>
		</PARAMETER>
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10"/>
		</PARAMETER>
		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<PARAMETER NAME="index" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="index_next" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="next"/>
		</PARAMETER>
		<PARAMETER NAME="flag_spawn" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="flag_food" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="flag_rest" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="visit_time_min" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="100"/>
		</PARAMETER>
		<PARAMETER NAME="visit_time_max" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="100"/>
		</PARAMETER>
		<PARAMETER NAME="active" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="time_driven" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="time_interval" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="8-12,14-24"/>
		</PARAMETER>
		<PARAMETER NAME="day_interval" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="15,0-100,Autumn,Folially,Quinteth"/>
		</PARAMETER>
	</PRIMITIVE>		
	<!-- Spawn -->
	<PRIMITIVE CLASS_NAME="spawn" TYPE="point" R="0" G="255" B="0" A="128" AUTO_INIT="true" DELETABLE="false" LINK_BROTHERS="false" SHOW_ARROW="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="PLACE"/>
		</PARAMETER>
		<PARAMETER NAME="ai_place_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA_SPAWN"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10"/>
		</PARAMETER>
		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- Food -->
	<PRIMITIVE CLASS_NAME="food" TYPE="point" R="0" G="0" B="255" A="128" AUTO_INIT="true" DELETABLE="false" LINK_BROTHERS="true" SHOW_ARROW="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="PLACE"/>
		</PARAMETER>
		<PARAMETER NAME="ai_place_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA_FOOD"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10"/>
		</PARAMETER>
		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- Rest -->
	<PRIMITIVE CLASS_NAME="rest" TYPE="point" R="255" G="255" B="0" A="128" AUTO_INIT="true" DELETABLE="false" LINK_BROTHERS="true" SHOW_ARROW="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="PLACE"/>
		</PARAMETER>
		<PARAMETER NAME="ai_place_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA_REST"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10"/>
		</PARAMETER>
		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- Population -->
	<PRIMITIVE CLASS_NAME="population" TYPE="node" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA_SPAWN"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="weight" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="spawn_type" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="always"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="never"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="day"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="night"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="always"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="people"/>
	</PRIMITIVE>
	<!-- People -->
	<PRIMITIVE CLASS_NAME="people" TYPE="node" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"  AUTONAME="$creature_code$">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA_SPAWN_ATOM"/>
		</PARAMETER>
		<PARAMETER NAME="count" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="creature_code" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
			<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
			<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
			<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
			<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
			<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
			<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
			<COMBO_FILES CONTEXT_NAME="goo" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
			<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
		</PARAMETER>
	</PRIMITIVE>
	<!-- *********************************************************************************** -->
	<!-- ************************************** Kami *************************************** -->
	<!-- *********************************************************************************** -->
	<!-- Kami Manager -->
	<PRIMITIVE CLASS_NAME="kami_manager" TYPE="node" R="64" G="128" B="192" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="MANAGER"/>
		</PARAMETER>
		<PARAMETER NAME="ai_manager_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="KAMI"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="kami_state"/>
		<DYNAMIC_CHILD CLASS_NAME="deposit"/>
		<!-- Kami group to remove -->
		<DYNAMIC_CHILD CLASS_NAME="kami_group"/>
	</PRIMITIVE>
	<!-- kami zone (state type) -->
	<PRIMITIVE CLASS_NAME="kami_state" TYPE="zone" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="KAMI_STATE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<!--		<PARAMETER NAME= "keywords"				TYPE="string_array"	VISIBLE="true"/> -->
		<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
		</PARAMETER>
		<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
			<DEFAULT_VALUE VALUE="no_change"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="kami_group"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_state_event_handler"/>
	</PRIMITIVE>
	<!-- Kami_Group -->
	<PRIMITIVE CLASS_NAME="kami_group" TYPE="node" R="64" G="128" B="192" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="GROUP_KAMI"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="trigger_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="kami_zone"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="kami_guardian"/>
		<DYNAMIC_CHILD CLASS_NAME="kami_preacher"/>
	</PRIMITIVE>
	<!-- Kami_Guardian_Group -->
	<PRIMITIVE CLASS_NAME="kami_guardian_group" TYPE="node" R="64" G="128" B="192" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="GROUP_KAMI"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="trigger_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="kami_zone"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="kami_guardian"/>
	</PRIMITIVE>
	<!-- Kami Guardian -->
	<PRIMITIVE CLASS_NAME="kami_guardian" TYPE="point" R="192" G="128" B="64" A="255" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="BOT_NPC"/>
		</PARAMETER>
		<PARAMETER NAME="ai_kami_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="GUARDIAN"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Kami/kamikeep"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- Kami Preacher -->
	<PRIMITIVE CLASS_NAME="kami_preacher" TYPE="point" R="192" G="128" B="64" A="255" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="BOT_NPC"/>
		</PARAMETER>
		<PARAMETER NAME="ai_kami_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="PREACHER"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Kami/kamiguide"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- *********************************************************************************** -->
	<!-- ***************************** Deposits (with Kamis) ******************************* -->
	<!-- *********************************************************************************** -->
	<!-- Deposit -->
	<PRIMITIVE CLASS_NAME="deposit" TYPE="zone" R="64" G="128" B="192" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="DEPOSIT_ZONE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="trigger_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="deposit"/>
		</PARAMETER>
		<PARAMETER NAME="type" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="deposit" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_element/deposit"/>
			<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_element/deposit"/>
		</PARAMETER>
		<PARAMETER NAME="deposit_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="flora"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- *********************************************************************************** -->
	<!-- *************************************** NPCs ************************************** -->
	<!-- *********************************************************************************** -->
	<!-- npc manager for town NPCs, wandering NPCs, rogues, etc -->
	<PRIMITIVE CLASS_NAME="npc_manager" TYPE="zone" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="MANAGER"/>
		</PARAMETER>
		<PARAMETER NAME="ai_manager_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="trigger_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="npc_zone"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_route"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_event_handler"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_punctual_state"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_folder"/>
		<DYNAMIC_CHILD CLASS_NAME="mission"/>
	</PRIMITIVE>
	<!-- npc manager for tribes -->
	<PRIMITIVE CLASS_NAME="tribe" TYPE="zone" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="MANAGER"/>
		</PARAMETER>
		<PARAMETER NAME="ai_manager_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="TRIBE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="trigger_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="tribe_zone"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_route"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_event_handler"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_punctual_state"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_folder"/>
		<DYNAMIC_CHILD CLASS_NAME="mission"/>
	</PRIMITIVE>
	<!-- npc folder -->
	<PRIMITIVE CLASS_NAME="npc_folder" TYPE="node" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FOLDER"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_route"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_event_handler"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_punctual_state"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_folder"/>
		<DYNAMIC_CHILD CLASS_NAME="mission"/>
	</PRIMITIVE>
	<!-- npc zone (state type) -->
	<PRIMITIVE CLASS_NAME="npc_zone" TYPE="zone" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC_STATE_ZONE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
		</PARAMETER>
		<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
			<DEFAULT_VALUE VALUE="no_change"/>
		</PARAMETER>
		<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_group"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_state_event_handler"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_state_profile"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_state_chat"/>
	</PRIMITIVE>
	<!-- npc route (state type) -->
	<PRIMITIVE CLASS_NAME="npc_route" TYPE="path" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC_STATE_ROUTE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
		</PARAMETER>
		<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
			<DEFAULT_VALUE VALUE="no_change"/>
		</PARAMETER>
		<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_group"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_state_event_handler"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_state_profile"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_state_chat"/>
	</PRIMITIVE>
	<!-- punctual state -->
	<PRIMITIVE CLASS_NAME="npc_punctual_state" TYPE="node" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC_PUNCTUAL_STATE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
		</PARAMETER>
		<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
			<DEFAULT_VALUE VALUE="no_change"/>
		</PARAMETER>
		<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_state_event_handler"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_state_profile"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_state_chat"/>
	</PRIMITIVE>
	<!-- npc_state_profile - defines the ai profile for NPCs in a given state -->
	<PRIMITIVE CLASS_NAME="npc_state_profile" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC_STATE_PROFILE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="grp_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="grps_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
		</PARAMETER>
		<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
			<DEFAULT_VALUE VALUE="no_change"/>
		</PARAMETER>
		<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- npc_state_chat - defines the ai profile for NPCs in a given state -->
	<PRIMITIVE CLASS_NAME="npc_state_chat" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC_STATE_CHAT"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="bot_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="bots_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="chat_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- npc_event_handler -->
	<PRIMITIVE CLASS_NAME="npc_event_handler" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$event$">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC_EVENT"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="state_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="states_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
	</PRIMITIVE>
	<!-- npc_state_event_handler - version that is used as a child of states -->
	<PRIMITIVE CLASS_NAME="npc_state_event_handler" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$event$">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC_EVENT"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
	</PRIMITIVE>
	<!-- npc_group_event_handler - version that is used as a child of groups -->
	<PRIMITIVE CLASS_NAME="npc_group_event_handler" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$event$">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC_EVENT"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="state_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="states_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
	</PRIMITIVE>
	<!-- npc_event_handler_action -->
	<PRIMITIVE CLASS_NAME="npc_event_handler_action" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
<!--		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$action$_$parameters$"/>-->
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$action$"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC_EVENT_ACTION"/>
		</PARAMETER>
		<PARAMETER NAME="weight" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
		<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/action_type"/>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
		<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_action_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="group_descriptions" NAME="group descriptions"/>
	</PRIMITIVE>
	<!-- NPC group -->
	<PRIMITIVE CLASS_NAME="npc_group" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="GROUP_NPC"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="autoSpawn" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="grp_keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="count" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="bot_keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="bot_equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="bot_chat_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="bot_sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
		</PARAMETER>
		<PARAMETER NAME="bot_vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<STATIC_CHILD CLASS_NAME="npc_group_parameters" NAME="parameters"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_group_event_handler"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_bot"/>
		<DYNAMIC_CHILD CLASS_NAME="mission"/>
	</PRIMITIVE>
	<!-- Npc group parameters -->
	<PRIMITIVE CLASS_NAME="npc_group_parameters" TYPE="node" AUTO_INIT="false" DELETABLE="false" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="false">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="GRP_PARAMETERS"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->		<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="grp_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
	</PRIMITIVE>
	<!-- NPC Bot -->
	<PRIMITIVE CLASS_NAME="npc_bot" TYPE="point" R="0" G="255" B="255" A="128" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="BOT_NPC"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="chat_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
		</PARAMETER>
		<PARAMETER NAME="is_stuck" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="mission"/>
		<DYNAMIC_CHILD CLASS_NAME="mission_tree"/>
	</PRIMITIVE>
	<!-- Spire -->
	<PRIMITIVE CLASS_NAME="spire" TYPE="point" R="255" G="255" B="0" A="128" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="SPIRE"/>
		</PARAMETER>
		<PARAMETER NAME="effect" TYPE="string" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="neighbours" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="sheet_socle" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
		</PARAMETER>
		<!--
		<PARAMETER NAME="sheet_spire" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
		</PARAMETER>
		-->
		<PARAMETER NAME="sheet_spire" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_group_event_handler"/>
	</PRIMITIVE>
	<!-- user_model_list: used as a folder for user_model defined by LD (script modifiying) -->
	<PRIMITIVE CLASS_NAME="user_model_list" TYPE="node" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="USER_MODEL_LIST"/>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="user_model"/>
	</PRIMITIVE>
	
	<!-- user_model: contains script which is used by EGS to modify dynamically sheet properties -->
	<PRIMITIVE CLASS_NAME="user_model" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="USER_MODEL"/>
		</PARAMETER>
		
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		
		<PARAMETER NAME="script" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100">
		</PARAMETER>
		
		<PARAMETER NAME="sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
		</PARAMETER>
	</PRIMITIVE>
	
	<!-- custom_loot_table: used to override loot tables defined in georges sheet, declared as "CUSTOM_LOOT_TABLE: lootTableId" in equipment params of a npc -->
	
	<PRIMITIVE CLASS_NAME="custom_loot_tables" TYPE="node" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="CUSTOM_LOOT_TABLES"/>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="custom_loot_table"/>
	</PRIMITIVE>
	
	<PRIMITIVE CLASS_NAME="custom_loot_table" TYPE="node" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="CUSTOM_LOOT_TABLE"/>
		</PARAMETER>
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="money_factor" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="money_base" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="money_proba" TYPE="string" VISIBLE="true">
		</PARAMETER>
		
		<DYNAMIC_CHILD CLASS_NAME="custom_loot_set"/>
		
	</PRIMITIVE>	
	
	<PRIMITIVE CLASS_NAME="custom_loot_set" TYPE="node" AUTO_INIT="false" DELETABLE="false" NUMBERIZE="false">
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="CUSTOM_LOOT_SET"/>
		</PARAMETER>
		
		<!--
		<PARAMETER NAME="id" TYPE="string" VISIBLE="true">
		</PARAMETER>
		-->
		<PARAMETER NAME="drop_proba" TYPE="string" VISIBLE="true">
		</PARAMETER>
		
		<PARAMETER NAME="script" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100">
		</PARAMETER>
		
	</PRIMITIVE>
	<!-- *********************************************************************************** -->
	<!-- ************************************ LOCATIONS ************************************ -->
	<!-- *********************************************************************************** -->
	<PRIMITIVE CLASS_NAME="continent" TYPE="zone" R="200" G="20" B="20" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="id" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="bagne"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="fyros"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="fyros_island"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="fyros_newbie"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="indoors"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="matis"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="matis_island"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="matis_newbie"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="nexus"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="route_gouffre"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="sources"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="terre"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="testroom"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="tryker"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="tryker_island"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="tryker_newbie"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="zorai"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="zorai_island"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="zorai_newbie"/>
			</COMBO_VALUES>
		</PARAMETER>

		<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="continent" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world"/>
		</PARAMETER>

<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="teleport_spawn_zones"/>
		<DYNAMIC_CHILD CLASS_NAME="teleport_triggers"/>
		<DYNAMIC_CHILD CLASS_NAME="building_templates" />
		<STATIC_CHILD CLASS_NAME="start_villages" NAME ="start_villages"/>
		<DYNAMIC_CHILD CLASS_NAME="place"/>
		<DYNAMIC_CHILD CLASS_NAME="region"/>
		<DYNAMIC_CHILD CLASS_NAME="pvp_zone"/>
		
		<DYNAMIC_CHILD CLASS_NAME="safe_zones"/>
	</PRIMITIVE>

	<!-- safe_zone -->
	<PRIMITIVE CLASS_NAME="safe_zones" TYPE="node" AUTO_INIT="true" DELETABLE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="false"/>
		<DYNAMIC_CHILD CLASS_NAME="safe_zone"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="safe_zone" TYPE="point" R="0" G="255" B="0" A="128" AUTO_INIT="false" DELETABLE="true" LINK_BROTHERS="false" SHOW_ARROW="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="SAFE_ZONE"/>
		</PARAMETER>
		<PARAMETER NAME="safe_from_pvp" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>

	<!-- stables -->
	<PRIMITIVE CLASS_NAME="stables" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<DYNAMIC_CHILD CLASS_NAME="stable"/>
	</PRIMITIVE>
	<!-- stable -->
	<PRIMITIVE CLASS_NAME="stable" TYPE="zone"  R="0" G="255" B="255" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<STATIC_CHILD CLASS_NAME="stable_entry" NAME ="stable entry"/>
	</PRIMITIVE>
	<!-- stable entry point -->
	<PRIMITIVE CLASS_NAME="stable_entry" TYPE="point" R="128" G="50" B="200" A="128" AUTO_INIT="true" DELETABLE="false">
	</PRIMITIVE>

	<!-- start_villages -->
	<PRIMITIVE CLASS_NAME="start_villages" TYPE="node" AUTO_INIT="true" DELETABLE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="false"/>
		<DYNAMIC_CHILD CLASS_NAME="start_village"/>
	</PRIMITIVE>
	<!-- start_village-->
	<PRIMITIVE CLASS_NAME="start_village" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<DYNAMIC_CHILD CLASS_NAME="start_point"/>
	</PRIMITIVE>
	<!-- start_point-->
	<PRIMITIVE CLASS_NAME="start_point" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="mission" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="welcomer" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="spawn_zone" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>
	<!-- teleport zones -->
	<PRIMITIVE CLASS_NAME="teleport_spawn_zones" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<DYNAMIC_CHILD CLASS_NAME="teleport_spawn_zone"/>
	</PRIMITIVE>
	
	<PRIMITIVE CLASS_NAME="teleport_spawn_zone" TYPE="point" R="128" G="150" B="200" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10"/>
		</PARAMETER>
		<PARAMETER NAME="use_z" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="z" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0.0"/>
		</PARAMETER>
		<PARAMETER NAME="type" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="normal"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="normal"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="kami"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="karavan"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="outpost"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="newbieland"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="respawnable"/>
			</COMBO_VALUES>
		</PARAMETER>
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
	</PRIMITIVE>

	<!-- teleport triggers -->
	<PRIMITIVE CLASS_NAME="teleport_triggers" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<DYNAMIC_CHILD CLASS_NAME="teleport_trigger"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="teleport_trigger" TYPE="node" R="28" G="150" B="200" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="pacs_trigger_id" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="auto_teleport" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<DYNAMIC_CHILD CLASS_NAME="teleport_destination"/>
		<DYNAMIC_CHILD CLASS_NAME="building_instance"/>
		<DYNAMIC_CHILD CLASS_NAME="building_destination"/>
	</PRIMITIVE>

	<!-- teleport destinations -->
	<PRIMITIVE CLASS_NAME="teleport_destination" TYPE="node" R="228" G="120" B="200" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="teleport_spawn_zone" TYPE="string" VISIBLE="true"/>

		<PARAMETER NAME="pets_allowed" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="place_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="icon" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="RoleMasterFight"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="RoleMasterMagic"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="RoleMasterCraft"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="RoleMasterHarvest"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Exit"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="MainGuildRoom"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Council"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="Exit"/>
		</PARAMETER>

		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
	</PRIMITIVE>


	<!-- building templates -->
	<PRIMITIVE CLASS_NAME="building_templates" TYPE="node" AUTO_INIT="true" DELETABLE="false" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<DYNAMIC_CHILD CLASS_NAME="building_template"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="building_template" TYPE="node" R="228" G="120" B="200" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="type" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Guild"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Player"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Common"/>
			</COMBO_VALUES>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="room_template"/>
	</PRIMITIVE>

	<!-- building trigger -->
	<PRIMITIVE CLASS_NAME="building_trigger" TYPE="node" R="228" G="120" B="200" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="pacs_trigger_id" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="auto_teleport" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<DYNAMIC_CHILD CLASS_NAME="room_destination"/>
		<DYNAMIC_CHILD CLASS_NAME="exit_destination"/>
	</PRIMITIVE>



	<!-- room destinations -->
	<PRIMITIVE CLASS_NAME="room_destination" TYPE="node" R="228" G="120" B="200" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="teleport_spawn_zone" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="room" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
	</PRIMITIVE>

	<!-- exit destinations -->
	<PRIMITIVE CLASS_NAME="exit_destination" TYPE="node" R="228" G="120" B="200" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="exit_index_in_instance" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="text_info" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="room_template" TYPE="node" R="228" G="120" B="200" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="restriction" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="bots" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="place_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="icon" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="RoleMasterFight"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="RoleMasterMagic"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="RoleMasterCraft"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="RoleMasterHarvest"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Exit"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="MainGuildRoom"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Council"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="Exit"/>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="building_trigger"/>
	</PRIMITIVE>

	<!-- building instance -->
	<PRIMITIVE CLASS_NAME="building_instance" TYPE="node" R="228" G="120" B="200" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="default_exit_spawn" TYPE="string" VISIBLE="true"/>
		<DYNAMIC_CHILD CLASS_NAME="teleport_destination"/>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<PARAMETER NAME="building_template" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>
	<!-- building destination -->
	<PRIMITIVE CLASS_NAME="building_destination" TYPE="node" R="228" G="120" B="200" A="128" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="arrival_spawn_zone" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="arrival_room" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="building_instance" TYPE="string" VISIBLE="true"/>	
	</PRIMITIVE>



	<!-- region -->
	<PRIMITIVE CLASS_NAME="region" TYPE="zone" R="0" G="128" B="128" A="128" AUTO_INIT="true" DELETABLE="true">
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="newbie_region" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="place"/>
		<DYNAMIC_CHILD CLASS_NAME="stables"/>
		<DYNAMIC_CHILD CLASS_NAME="goo_border"/>
		<DYNAMIC_CHILD CLASS_NAME="pvp_zone"/>

<!--		<STATIC_CHILD CLASS_NAME="famillies" NAME="main_famillies"/>
		<STATIC_CHILD CLASS_NAME="cells" NAME="main_cells"/>
		<DYNAMIC_CHILD CLASS_NAME="famillies"/>
		<DYNAMIC_CHILD CLASS_NAME="cells"/>
		<DYNAMIC_CHILD CLASS_NAME="paths"/>
-->
	</PRIMITIVE>
	<PRIMITIVE CLASS_NAME="place" TYPE="zone" R="0" G="255" B="255" A="128" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<!-- is this place reported with system message ?-->
		<PARAMETER NAME="reported" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="main place" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<!-- is this place displayed in the client map ?-->
		<PARAMETER NAME="displayed" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>

		<PARAMETER NAME="place_type" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Capital"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Village"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Locality"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Street"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="Locality"/>
		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="stables"/>
		<DYNAMIC_CHILD CLASS_NAME="teleport_spawn_zone"/>
	</PRIMITIVE>

	<!-- pvp zone -->
	<PRIMITIVE CLASS_NAME="pvp_zone" TYPE="zone" R="255" G="128" B="0" A="100" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="type" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="FreeZone"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="VersusZone"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="GuildZone"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="FreeZone"/>
		</PARAMETER>
		<PARAMETER NAME="versus_clan1" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Neutral"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Kami"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Karavan"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Fyros"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Matis"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Tryker"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Zorai"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="Neutral"/>
		</PARAMETER>
		<PARAMETER NAME="versus_clan2" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Neutral"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Kami"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Karavan"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Fyros"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Matis"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Tryker"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Zorai"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="Neutral"/>
		</PARAMETER>
		<PARAMETER NAME="versus_give_faction_points" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="disable_zone" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="death_penalty_factor" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<PRIMITIVE CLASS_NAME="outpost" TYPE="zone" R="128" G="160" B="255" A="128" AUTO_INIT="true" DELETABLE="true" SHOW_ARROW="false">
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="disable_outpost" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="death_penalty_factor" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="OUTPOST"/>
		</PARAMETER>
		<PARAMETER NAME="owner_tribe" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="outpost_squad_family"/>
		<DYNAMIC_CHILD CLASS_NAME="outpost_spawn_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="outpost_building"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_manager"/>
		<DYNAMIC_CHILD CLASS_NAME="outpost_manager"/>
		
		<PARAMETER NAME="default_squads" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="buyable_squads" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="tribe_squads" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="tribe_squads2" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>

		<PARAMETER NAME="outpost_sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/outpost/outpost"/>
		</PARAMETER>

		<PARAMETER NAME="PVP_Type"			TYPE="const_string" VISIBLE="true" FILENAME="false" LOOKUP="false">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="PVE"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="PVP"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="RVR"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="Full"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="PVE"/>
		</PARAMETER>
	</PRIMITIVE>
	<PRIMITIVE CLASS_NAME="outpost_squad_family" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="OUTPOST_SQUAD_FAMILY"/>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="group_template_outpost"/>
		<DYNAMIC_CHILD CLASS_NAME="group_template_outpost_ml"/>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- npc manager for outposts -->
	<PRIMITIVE CLASS_NAME="outpost_manager" TYPE="zone" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="MANAGER"/>
		</PARAMETER>
		<PARAMETER NAME="ai_manager_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="OUTPOST"/>
		</PARAMETER>
		<PARAMETER NAME="trigger_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="npc_zone"/>
		</PARAMETER>
		<PARAMETER NAME="manual_spawn" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_route"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_event_handler"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_punctual_state"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_folder"/>
		<DYNAMIC_CHILD CLASS_NAME="mission"/>
	</PRIMITIVE>
	<!-- outpost_manager -->
	<!--
	<PRIMITIVE CLASS_NAME="outpost_manager_old" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="OUTPOST_MANAGER"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="outpost_manager_event_handler"/>
	</PRIMITIVE>
	-->
	<!-- outpost_manager_event_handler -->
	<!--
	<PRIMITIVE CLASS_NAME="outpost_manager_event_handler" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$event$">
		</PARAMETER>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="OUTPOST_MANAGER_EVENT"/>
		</PARAMETER>
		<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/outpost/manager/event_type"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
	</PRIMITIVE>
	-->
	<!-- outpost_manager_event_handler_action -->
	<!--
	<PRIMITIVE CLASS_NAME="outpost_manager_event_handler_action" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$action$"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="OUTPOST_MANAGER_EVENT_ACTION"/>
		</PARAMETER>
		<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/outpost/manager/action_type"/>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="outpost_manager_event_handler_action"/>
	</PRIMITIVE>
	-->
	<!-- outpost_spawn_zone -->
	<PRIMITIVE CLASS_NAME="outpost_spawn_zone" TYPE="point" R="255" G="0" B="255" A="128" AUTO_INIT="false" DELETABLE="true" LINK_BROTHERS="false" SHOW_ARROW="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="OUTPOST_SPAWN_ZONE"/>
		</PARAMETER>
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10"/>
		</PARAMETER>
		
		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="outpost_building" TYPE="point" R="255" G="0" B="255" A="128" AUTO_INIT="false" DELETABLE="true" LINK_BROTHERS="false" SHOW_ARROW="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="OUTPOST_BUILDING"/>
		</PARAMETER>
		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>
		<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost_building" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/outpost/building"/>
			<DEFAULT_VALUE VALUE="empty.outpost_building"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>

	<!-- goo_border -->
	<PRIMITIVE CLASS_NAME="goo_border" TYPE="path" R="255" G="0" B="0" A="255" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- *********************************************************************************** -->
	<!-- ************************************* MISSION ************************************* -->
	<!-- *********************************************************************************** -->
	<!-- mission -->
	<PRIMITIVE CLASS_NAME="mission" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<PARAMETER NAME="script" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="300" SHOW_HS="true" FILE_EXTENSION="rms"/>
<!--	<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="steps" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
-->
	</PRIMITIVE>


	<!-- *********************************************************************************** -->
	<!-- ******************************* Dynamic system ************************************ -->
	<!-- *********************************************************************************** -->
	<!-- dynamic system root -->
	<PRIMITIVE CLASS_NAME="dynamic_system" TYPE="node" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="DYNAMIC_SYSTEM"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="continent_name" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/continents"/>
		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="dynamic_region"/>
		<DYNAMIC_CHILD CLASS_NAME="invasion_desc"/>
		<DYNAMIC_CHILD CLASS_NAME="outpost"/>
	</PRIMITIVE>
	<!-- invasion -->
	<PRIMITIVE CLASS_NAME="invasion_desc" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="INVASION_DESC"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>

		<STATIC_CHILD CLASS_NAME="state_machines_desc_list" NAME="desc_state_machines"/>
		<STATIC_CHILD CLASS_NAME="invasion_instance_list" NAME="invasions"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="state_machines_desc_list" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="STATE_MACHINE_DESC_LIST"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="state_machine_desc"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="state_machine_desc" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="STATE_MACHINE_DESC"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="fauna"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_manager"/>		
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="invasion_instance_list" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="INVASION_INSTANCE_LIST"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>

		<DYNAMIC_CHILD CLASS_NAME="invasion_instance" NAME="invasions"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="invasion_instance" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="INVASION_INSTANCE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<PARAMETER NAME="state_machine_name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="group_keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
	</PRIMITIVE>


	<!-- dynamic region -->
	<PRIMITIVE CLASS_NAME="dynamic_region" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="DYNAMIC_REGION"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>

		<STATIC_CHILD CLASS_NAME="cell_zones" NAME="cell zones"/>
		<STATIC_CHILD CLASS_NAME="group_descriptions" NAME="group descriptions"/>
<!--		<DYNAMIC_CHILD CLASS_NAME="cell_zone" NAME="cell zones"/>-->
	</PRIMITIVE>
	<!-- group descriptions -->
	<PRIMITIVE CLASS_NAME="group_descriptions" TYPE="node" AUTO_INIT="true" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="false"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="GROUP_DESCRIPTIONS"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->

<!--		<DYNAMIC_CHILD CLASS_NAME="group_family"/> -->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="fauna_dyn_comp"/>
		<DYNAMIC_CHILD CLASS_NAME="tribu_dyn_comp"/>
		<DYNAMIC_CHILD CLASS_NAME="npc_dyn_comp"/>
	</PRIMITIVE>
	<!-- group family -->
	<PRIMITIVE CLASS_NAME="group_family" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$family$"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="GROUP_FAMILY"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->

		<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
		</PARAMETER>

		<!-- Sample ..
		<PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true">
				<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/>
		</PARAMETER>
		-->

		<DYNAMIC_CHILD CLASS_NAME="group_template_npc"/>
		<DYNAMIC_CHILD CLASS_NAME="group_template_npc_ml"/>
		<DYNAMIC_CHILD CLASS_NAME="group_template_fauna"/>

		<DYNAMIC_CHILD CLASS_NAME="fauna_dyn_comp"/>
		<DYNAMIC_CHILD CLASS_NAME="tribu_dyn_comp"/>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="fauna_dyn_comp" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="FAUNA_DYN_COMP"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="food" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
		</PARAMETER>
		<PARAMETER NAME="rest" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
		</PARAMETER>

		<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_25_50" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_50_75" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_75_100" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>

		<DYNAMIC_CHILD CLASS_NAME="group_template_fauna"/>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="tribu_dyn_comp" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="TRIBE_DYN_COMP"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
		</PARAMETER>

		<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_25_50" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_50_75" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_75_100" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>

		<PARAMETER NAME="aggro_groups" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE=""/>
		</PARAMETER>

		<DYNAMIC_CHILD CLASS_NAME="group_template_npc"/>
		<DYNAMIC_CHILD CLASS_NAME="group_template_npc_ml"/>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="npc_dyn_comp" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="NPC_DYN_COMP"/>
		</PARAMETER>		
		<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_25_50" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_50_75" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_75_100" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="group_template_npc"/>
		<DYNAMIC_CHILD CLASS_NAME="group_template_npc_ml"/>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<PARAMETER NAME="flags" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
		</PARAMETER>
	</PRIMITIVE>

	<!-- group template npc -->
	<PRIMITIVE CLASS_NAME="group_template_npc" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="GROUP_TEMPLATE"/>
		</PARAMETER>

		<PARAMETER NAME="count_multiplied_by_sheet" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>

		<PARAMETER NAME="count" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="bot_equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="bot_sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
		</PARAMETER>
		<PARAMETER NAME="grp_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>

		<PARAMETER NAME="exist_in_winter" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="exist_in_spring" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="exist_in_summer" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="exist_in_autumn" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="weight_0_25" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="weight_25_50" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="weight_50_75" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="weight_75_100" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>

		<PARAMETER NAME="activity_harvest" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_fight" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_escort" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_convoy" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_boss" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_contact_camp" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_contact_outpost" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_contact_city" TYPE="boolean" VISIBLE="true"/>

		<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="bot_template_npc"/>
	</PRIMITIVE>


	<PRIMITIVE CLASS_NAME="squad_template" TYPE="node" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="SQUAD_TEMPLATE"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="squad_template_variant"/>
	</PRIMITIVE>

	<PRIMITIVE CLASS_NAME="squad_template_variant" TYPE="node" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="is tribe" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="squad sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost_squad" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/outpost/squad"/>
		</PARAMETER>
		<PARAMETER NAME="bot_sheets" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="SQUAD_TEMPLATE_VARIANT"/>
		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>

	<!-- squad_template_member -->
	<!--
	<PRIMITIVE CLASS_NAME="squad_template_member" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="SQUAD_TEMPLATE_MEMBER"/>
		</PARAMETER>
		<PARAMETER NAME="count_multiplied_by_sheet" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="count" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>

		<PARAMETER NAME="sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
			<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Npc/bestiary/creature"/>
			<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Npc/world/3dset"/>
			<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/objects"/>
			<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Npc/bestiary/bot_object"/>
			<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary"/>
			<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
			<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
			<COMBO_FILES CONTEXT_NAME="goo" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
			<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
			<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
			<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
			<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
		</PARAMETER>

		<PARAMETER NAME="level_delta" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>

		<PARAMETER NAME="grp_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		
		<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	-->


	<!-- group template npc multilevel-->
	<PRIMITIVE CLASS_NAME="group_template_npc_ml" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="GROUP_TEMPLATE_ML"/>
		</PARAMETER>
		<PARAMETER NAME="count_multiplied_by_sheet" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="level_delta" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="count" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="bot_equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="bot_sheet_look" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="grp_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="exist_in_winter" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="exist_in_spring" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="exist_in_summer" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="exist_in_autumn" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="weight_0_25" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="weight_25_50" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="weight_50_75" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="weight_75_100" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="activity_harvest" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_fight" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_escort" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_convoy" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_boss" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_contact_camp" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_contact_outpost" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="activity_contact_city" TYPE="boolean" VISIBLE="true"/>
		<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="bot_template_npc_ml"/>
	</PRIMITIVE>
	<!-- bot template npc-->
	<PRIMITIVE CLASS_NAME="bot_template_npc" TYPE="node" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="BOT_TEMPLATE"/>
		</PARAMETER>
		<PARAMETER NAME="equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- bot template npc multilevel-->
	<PRIMITIVE CLASS_NAME="bot_template_npc_ml" TYPE="node" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="BOT_TEMPLATE_ML"/>
		</PARAMETER>
		<PARAMETER NAME="equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
		<PARAMETER NAME="sheet_look" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="level_delta" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- group template fauna -->
	<PRIMITIVE CLASS_NAME="group_template_fauna" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="GROUP_TEMPLATE_FAUNA"/>
		</PARAMETER>


		<PARAMETER NAME="total_energy_value" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0.01"/>
		</PARAMETER>

		<PARAMETER NAME="count_multiplied_by_sheet" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="count" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>

		<PARAMETER NAME="grp_parameters" TYPE="string_array" VISIBLE="false" WIDGET_HEIGHT="100"/>

		<PARAMETER NAME="creature_code" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="exist_in_winter" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="exist_in_spring" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="exist_in_summer" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="exist_in_autumn" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
<!--	old
		<PARAMETER NAME="energy_level_0_25" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="energy_level_25_50" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="energy_level_50_75" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
		<PARAMETER NAME="energy_level_75_100" TYPE="boolean" VISIBLE="true">
			<DEFAULT_VALUE VALUE="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="weight_0_25" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="weight_25_50" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="weight_50_75" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME="weight_75_100" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>

		<PARAMETER NAME="activity_harvest" TYPE="boolean" VISIBLE="false"/>
		<PARAMETER NAME="activity_fight" TYPE="boolean" VISIBLE="false"/>

		<PARAMETER NAME="spawn_type" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="always"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="never"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="day"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="night"/>
			</COMBO_VALUES>
			<DEFAULT_VALUE VALUE="always"/>
		</PARAMETER>
		<!--
			<DYNAMIC_CHILD CLASS_NAME="bot_template_fauna"/>
		-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="people"/>
	</PRIMITIVE>
	<!-- bot template fauna-->
	<!--
		<PRIMITIVE CLASS_NAME="bot_template_fauna" TYPE="node" AUTO_INIT="false" DELETABLE="true">
			<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
			<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
				<DEFAULT_VALUE VALUE="BOT_TEMPLATE"/>
			</PARAMETER>
			<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
				<DEFAULT_VALUE GEN_ID="true"/>
			</PARAMETER>

			<PARAMETER NAME="spawn_type" TYPE="const_string" VISIBLE="true">
				<COMBO_VALUES CONTEXT_NAME="default">
					<CONTEXT_VALUE VALUE="always"/>
				</COMBO_VALUES>
				<COMBO_VALUES CONTEXT_NAME="default">
					<CONTEXT_VALUE VALUE="never"/>
				</COMBO_VALUES>
				<COMBO_VALUES CONTEXT_NAME="default">
					<CONTEXT_VALUE VALUE="day"/>
				</COMBO_VALUES>
				<COMBO_VALUES CONTEXT_NAME="default">
					<CONTEXT_VALUE VALUE="night"/>
				</COMBO_VALUES>
				<DEFAULT_VALUE VALUE="always"/>
			</PARAMETER>

			<PARAMETER NAME="creature_code" TYPE="string" VISIBLE="true"/>
		</PRIMITIVE>
	-->

	<!-- cell zones -->
	<PRIMITIVE CLASS_NAME="cell_zones" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="CELL_ZONES"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="cell_zone"/>
	</PRIMITIVE>

	<!-- cell zone -->
	<PRIMITIVE CLASS_NAME="cell_zone" TYPE="node" AUTO_INIT="false" DELETABLE="true">


		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="CELL_ZONE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="cell"/>
<!--		<DYNAMIC_CHILD CLASS_NAME="cellzone_level_energy"/>	-->
	</PRIMITIVE>

	<!-- cell zone level energy-->
	<PRIMITIVE CLASS_NAME="cellzone_level_energy" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" FILENAME="false" AUTONAME="$family$"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="CELL_ZONE_ENERGY"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->

		<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
		</PARAMETER>

		<PARAMETER NAME="energy" TYPE="string" VISIBLE="true" FILENAME="false">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false" AUTONAME="$energy$">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_25_50" TYPE="string" VISIBLE="true" FILENAME="false" AUTONAME="$energy$">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_50_75" TYPE="string" VISIBLE="true" FILENAME="false" AUTONAME="$energy$">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<PARAMETER NAME="energy_75_100" TYPE="string" VISIBLE="true" FILENAME="false" AUTONAME="$energy$">
			<DEFAULT_VALUE VALUE="1"/>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>

	</PRIMITIVE>

	<!-- cell -->
	<PRIMITIVE CLASS_NAME="cell" TYPE="zone" AUTO_INIT="true" R="0" G="0" B="128" A="128" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="CELL"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->

		<!--
		<PARAMETER NAME="bandit" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="degen" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="fauna" TYPE="boolean" VISIBLE="false">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>

		<PARAMETER NAME="fauna_herbivore" TYPE="boolean" VISIBLE="true" AUTONAME="$fauna$">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="fauna_carnivore" TYPE="boolean" VISIBLE="true" AUTONAME="$fauna$">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>
		<PARAMETER NAME="flora" TYPE="boolean" VISIBLE="true" AUTONAME="$fauna$">
			<DEFAULT_VALUE VALUE="false"/>
		</PARAMETER>

		<PARAMETER NAME="goo" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="kami" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="karavan" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="kitin" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="mp" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_ancient_dryads" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_antikamis" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_barkers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_beachcombers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_black_circle" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_cholorogoos" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_cockroaches" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_company_of_the_eternal_tree" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_corsair" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_cute" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_darkening_sap" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_dune_riders" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_ecowarriors" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_firebrands" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_first_deserter" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_frahar" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_frahar_hunters" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_gibbay" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_goo_heads" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_green_seed" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_hamazans_of_the_dead_seed" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_icon_workshipers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_keepers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_kitin_gatheres" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_lagoon_brothers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_lawless" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_leviers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_master_of_the_goo" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_matisian_border_guards" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_night_turners" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_oasis_diggers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_pyromancers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_recoverers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_renegades" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_restorers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_root_tappers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_sacred_sap" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_sap_gleaners" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_sap_slaves" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_scorchers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_shadow_runners" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_siblings_of_the_weeds" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_silt_sculptors" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_slavers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_smuglers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_the_arid_matis" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_the_kuilde" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_the_slash_and_burn" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_tutors" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_water_breakers" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		<PARAMETER NAME="tribe_woven_bridles" TYPE="boolean" VISIBLE="true">	<DEFAULT_VALUE VALUE="false"/> </PARAMETER>
		-->

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<STATIC_CHILD CLASS_NAME="geom_items" NAME="geom items"/>

	</PRIMITIVE>
	<!-- geom_items -->
	<PRIMITIVE CLASS_NAME="geom_items" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="GEOM_ITEMS"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="dyn_fauna_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="dyn_npc_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="dyn_npc_zone_patate"/>		
		<DYNAMIC_CHILD CLASS_NAME="dyn_road"/>
	</PRIMITIVE>

	<!-- fauna_zone -->
	<PRIMITIVE CLASS_NAME="dyn_fauna_zone" TYPE="point" R="0" G="255" B="0" A="128" AUTO_INIT="false" DELETABLE="true" LINK_BROTHERS="false" SHOW_ARROW="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="DYN_FAUNA_ZONE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10"/>
		</PARAMETER>

		<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
		</PARAMETER>

		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
	<!-- npc_zone -->
	<PRIMITIVE CLASS_NAME="dyn_npc_zone" TYPE="point" R="0" G="0" B="255" A="128" AUTO_INIT="false" DELETABLE="true" LINK_BROTHERS="false" SHOW_ARROW="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="DYN_NPC_ZONE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10"/>
		</PARAMETER>

		<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
			<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
		</PARAMETER>

		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>

	<!-- npc_zone_patate -->
	<PRIMITIVE CLASS_NAME="dyn_npc_zone_patate" TYPE="zone" R="0" G="0" B="255" A="128" AUTO_INIT="false" DELETABLE="true" LINK_BROTHERS="false" SHOW_ARROW="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="DYN_NPC_ZONE_PATATE"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->

		<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
			<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
		</PARAMETER>

		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
	</PRIMITIVE>
			
	<!--road -->
	<PRIMITIVE CLASS_NAME="dyn_road" TYPE="path" AUTO_INIT="false" R="0" G="0" B="255" A="128" DELETABLE="true" LINK_BROTHERS="false" SHOW_ARROW="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="DYN_ROAD"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->

		<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
			<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
			<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
		</PARAMETER>

		<PARAMETER NAME="difficulty" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="1.0"/>
		</PARAMETER>
		<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="auto"/>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="auto"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="upper"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="middle"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="lower"/>
			</COMBO_VALUES>
		</PARAMETER>

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<DYNAMIC_CHILD CLASS_NAME="trigger"/>
	</PRIMITIVE>
	<!--trigger -->
	<PRIMITIVE CLASS_NAME="trigger" TYPE="path" AUTO_INIT="false" DELETABLE="true" LINK_BROTHERS="false" SHOW_ARROW="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
		<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
			<DEFAULT_VALUE VALUE="TRIGGER"/>
		</PARAMETER>
<!--		<PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE GEN_ID="true"/>
		</PARAMETER>
-->

		<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
		<STATIC_CHILD CLASS_NAME="trigger_point" NAME="trigger 2"/>
		<STATIC_CHILD CLASS_NAME="trigger_spawn" NAME="spawn"/>
		<STATIC_CHILD CLASS_NAME="trigger_point" NAME="trigger 1"/>

	</PRIMITIVE>
	<!-- trigger_point -->
	<PRIMITIVE CLASS_NAME="trigger_point" TYPE="point" R="255" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true" LINK_BROTHERS="true" SHOW_ARROW="false">
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10"/>
		</PARAMETER>
	</PRIMITIVE>
	<!-- trigger_spawn -->
	<PRIMITIVE CLASS_NAME="trigger_spawn" TYPE="point" R="255" G="0" B="0" A="255" AUTO_INIT="false" DELETABLE="true" LINK_BROTHERS="true" SHOW_ARROW="false">
		<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
			<DEFAULT_VALUE VALUE="10"/>
		</PARAMETER>
	</PRIMITIVE>


	<!-- *********************************************************************************** -->
	<!-- ************************************** AUDIO ************************************** -->
	<!-- *********************************************************************************** -->
	<!-- audio root : base container for the audio related primitives -->
	<PRIMITIVE CLASS_NAME="audio" NAME="audio" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<STATIC_CHILD CLASS_NAME="env_fx" NAME="env_fx"/>
		<STATIC_CHILD CLASS_NAME="sample_banks" NAME="sample_banks"/>
		<STATIC_CHILD CLASS_NAME="sounds" NAME="sounds"/>
	</PRIMITIVE>
	<!-- Sounds primitive : base container for a list of sound or sub sound_folder -->
	<PRIMITIVE CLASS_NAME="sounds" NAME="sounds" TYPE="node" AUTO_INIT="true" DELETABLE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="sound_folder"/>
		<DYNAMIC_CHILD CLASS_NAME="sound_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="sound_path"/>
		<DYNAMIC_CHILD CLASS_NAME="sound_point"/>
	</PRIMITIVE>
	<!-- sound_folder primitive : container for a list of sound -->
	<PRIMITIVE CLASS_NAME="sound_folder" TYPE="node" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="sound_zone"/>
		<DYNAMIC_CHILD CLASS_NAME="sound_path"/>
		<DYNAMIC_CHILD CLASS_NAME="sound_point"/>
	</PRIMITIVE>
	<!-- sound_zone -->
	<PRIMITIVE CLASS_NAME="sound_zone" TYPE="zone" R="64" G="128" B="192" A="128" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$sound$"/>
		<PARAMETER NAME="sound" TYPE="string" VISIBLE="true" FILE_EXTENSION="sound" FOLDER="R:\code\ryzom\data\sound\soundbanks_3d" />
		<PARAMETER NAME="layer" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_0"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_1"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_2"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_3"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_4"/>
			</COMBO_VALUES>
		</PARAMETER>
	</PRIMITIVE>
	<!-- sound_path -->
	<PRIMITIVE CLASS_NAME="sound_path" TYPE="path" R="64" G="128" B="192" A="128" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$sound$"/>
		<PARAMETER NAME="sound" TYPE="string" VISIBLE="true" FILE_EXTENSION="sound" FOLDER="R:\code\ryzom\data\sound\soundbanks_3d" />
		<PARAMETER NAME="layer" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_0"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_1"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_2"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_3"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_4"/>
			</COMBO_VALUES>
		</PARAMETER>
	</PRIMITIVE>
	<!-- sound_point -->
	<PRIMITIVE CLASS_NAME="sound_point" TYPE="point" R="64" G="128" B="192" A="128" DELETABLE="true" SHOW_ARROW="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="$sound$"/>
		<PARAMETER NAME="sound" TYPE="string" VISIBLE="true" FILE_EXTENSION="sound" FOLDER="R:\code\ryzom\data\sound\soundbanks_3d" />
		<PARAMETER NAME="layer" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_0"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_1"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_2"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_3"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="layer_4"/>
			</COMBO_VALUES>
		</PARAMETER>
	</PRIMITIVE>
	<!-- sample_banks : container for sample_bank zone -->
	<PRIMITIVE CLASS_NAME="sample_banks" NAME="sample_banks" TYPE="node" AUTO_INIT="true" DELETABLE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="sample_bank_zone"/>
	</PRIMITIVE>
	<!-- sample_bank zone : this is a list of sample banks to keep loaded inside the zone -->
	<PRIMITIVE CLASS_NAME="sample_bank_zone" TYPE="zone" R="128" G="64" B="88" A="128" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="bank_names" TYPE="string_array" VISIBLE="true" FOLDER="R:\code\ryzom\Data &amp; Tool A.S\sound_raw\samplebanks"  WIDGET_HEIGHT="100"/>
	</PRIMITIVE>
	<!-- env_fx : container for all env fx zone -->
	<PRIMITIVE CLASS_NAME="env_fx" NAME="env_fx" TYPE="node" AUTO_INIT="true" DELETABLE="false">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<DYNAMIC_CHILD CLASS_NAME="env_fx_zone"/>
	</PRIMITIVE>
	<!-- env_fx_zone : this an environement fx name to use inside this zone -->
	<PRIMITIVE CLASS_NAME="env_fx_zone" TYPE="zone" R="88" G="64" B="128" A="128" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
		</PARAMETER>
		<PARAMETER NAME="fx_name" TYPE="const_string" VISIBLE="true">
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="GENERIC"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="PADDEDCELL"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="ROOM"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="BATHROOM"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="LIVINGROOM"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="STONEROOM"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="AUDITORIUM"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="CONCERTHALL"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="CAVE"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="ARENA"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="HANGAR"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="CARPETEDHALLWAY"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="HALLWAY"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="STONECORRIDOR"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="ALLEY"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="FOREST"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="CITY"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="MOUNTAINS"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="QUARRY"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="PLAIN"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="PARKINGLOT"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="SEWERPIPE"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="UNDERWATER"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="DRUGGED"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="DIZZY"/>
			</COMBO_VALUES>
			<COMBO_VALUES CONTEXT_NAME="default">
				<CONTEXT_VALUE VALUE="PSYCHOTIC"/>
			</COMBO_VALUES>
		</PARAMETER>
	</PRIMITIVE>


	<!-- *********************************************************************************** -->
	<!-- *********************************** PACS_HELPERS ********************************** -->
	<!-- *********************************************************************************** -->
	<!-- pacs_helpers root : base container for the pacs related primitives -->
	<PRIMITIVE CLASS_NAME="pacs_helpers" TYPE="node" AUTO_INIT="true" DELETABLE="true">
		<DYNAMIC_CHILD CLASS_NAME="pacs_include"/>
		<DYNAMIC_CHILD CLASS_NAME="pacs_exclude"/>
		<DYNAMIC_CHILD CLASS_NAME="pacs_cluster_hint"/>
	</PRIMITIVE>
	<!-- pacs_include : inclusive prim zones for pacs (forces pacs process to setup landscape as walkable inside the zone) -->
	<PRIMITIVE CLASS_NAME="pacs_include" TYPE="zone" R="0" G="128" B="0" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>
	<!-- pacs_include : exclusive prim zones for pacs (forces pacs process to setup landscape as NON walkable inside the zone) -->
	<PRIMITIVE CLASS_NAME="pacs_exclude" TYPE="zone" R="128" G="0" B="0" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>
	<!-- pacs_cluster_hint : zones that indicates that there are some clusters inside -->
	<PRIMITIVE CLASS_NAME="pacs_cluster_hint" TYPE="zone" R="0" G="0" B="128" A="128" AUTO_INIT="false" DELETABLE="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
	</PRIMITIVE>


	<!-- player node -->
	<PRIMITIVE CLASS_NAME="player" TYPE="point" R="255" G="0" B="0" A="128" AUTO_INIT="true" DELETABLE="false" LINK_BROTHERS="false" SHOW_ARROW="true">
		<PARAMETER NAME="name" TYPE="string" VISIBLE="true" READ_ONLY="true">
		</PARAMETER>
		<PARAMETER NAME="entity id" TYPE="string" VISIBLE="true" READ_ONLY="true">
		</PARAMETER>
		<PARAMETER NAME= "Sheet" TYPE="string" READ_ONLY="true" VISIBLE="true">
			<DEFAULT_VALUE VALUE="unknown"/>
		</PARAMETER>
		<PARAMETER NAME= "HitPoints" TYPE="string" READ_ONLY="true" VISIBLE="true"> 
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME= "MaxHitPoints" TYPE="string" READ_ONLY="true" VISIBLE="true"> 
			<DEFAULT_VALUE VALUE="0"/>
		</PARAMETER>
		<PARAMETER NAME= "Mode"		TYPE="string" READ_ONLY="true" VISIBLE="true"> 
			<DEFAULT_VALUE VALUE="unknown"/>
		</PARAMETER>
		<PARAMETER NAME= "Behaviour" TYPE="string" READ_ONLY="true" VISIBLE="true"> 
			<DEFAULT_VALUE VALUE="unknown"/>
		</PARAMETER>
	</PRIMITIVE>

</NEL_LIGO_PRIMITIVE_CLASS>


